During ApolyCon '06 held in Timonium, Maryland this past July, Big Huge Games Chief Executive Officer & Creative Director Brian Reynolds conducted a 'Question & Answer' period followed by an autograph session. The session was recorded by event Chairman Daniel "DanQ" Quick. The fourth of five sessions is now available for listening in streaming MP3 format.
In this latest edition, Reynolds' next order of business is on making a challenging Artificial Intelligence (AI) comparable to human players. Bypassing traditional tutorials in favour of "learn as you go" and the approach to, evolution of and influences for designing game interfaces from his perspective round out this installment.
4.3MB in size, the clip runs for 09m11s. Part 5, the concluding segment, is scheduled for publishing on November 28th.
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Dan; Apolyton CS
In this latest edition, Reynolds' next order of business is on making a challenging Artificial Intelligence (AI) comparable to human players. Bypassing traditional tutorials in favour of "learn as you go" and the approach to, evolution of and influences for designing game interfaces from his perspective round out this installment.
4.3MB in size, the clip runs for 09m11s. Part 5, the concluding segment, is scheduled for publishing on November 28th.
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Dan; Apolyton CS