<a href="http://convention.apolyton.net/audio/firaxis_qa5.m3u" title="Click to Listen"><img src="http://apolyton.net/images/news/firaxis_games-qa5.jpg" title="'Firaxis Q&A' (Part 5/5)" border="0" align=right></a> During <strong>ApolyCon '06</strong> held in Timonium, Maryland last <u>July</u>, <strong>Firaxis Games</strong> Director of Creative Development Sid Meier, Designer/Programmer Soren Johnson and Senior Producer Barry Caudill answered attendee questions about the company, the <em>Civilization</em> series and computer strategy gaming in general. Recorded by event Chairman <a href="http://apolyton.net/about/10/129/" title="Click for Profile">Daniel "DanQ" Quick</a>, what they said is now being made publicly available in a series of installments.
In <a href="http://convention.apolyton.net/audio/firaxis_qa5.m3u" TITLE="Click to Listen">the last</a> of five parts, Johnson begins by reviewing the process through which <em>Civilization IV</em>'s development began -- by playing all previous titles in the series, including the <em>Call to Power</em> side series, followed by some other strategy titles. Related, open source options in particular <em>Freeciv</em> are also touched upon. Failing to get permission from copyright holders for inclusion of particular items prompting change, and the limits to what <strong>Friaxis</strong> could make available for fans to modify, are also addressed. How <em>CivIV</em> is updated and manipulating in-game animation are the final topics explored.
Available for listening in streaming 64kbps MP3 format, Part 5 runs for 17m25s (7.9MB); please note that due to the approach to recording, its technical quality is not ideal even after numerous post-production efforts but is by and large audible.
In <a href="http://convention.apolyton.net/audio/firaxis_qa5.m3u" TITLE="Click to Listen">the last</a> of five parts, Johnson begins by reviewing the process through which <em>Civilization IV</em>'s development began -- by playing all previous titles in the series, including the <em>Call to Power</em> side series, followed by some other strategy titles. Related, open source options in particular <em>Freeciv</em> are also touched upon. Failing to get permission from copyright holders for inclusion of particular items prompting change, and the limits to what <strong>Friaxis</strong> could make available for fans to modify, are also addressed. How <em>CivIV</em> is updated and manipulating in-game animation are the final topics explored.
Available for listening in streaming 64kbps MP3 format, Part 5 runs for 17m25s (7.9MB); please note that due to the approach to recording, its technical quality is not ideal even after numerous post-production efforts but is by and large audible.