<a href="http://convention.apolyton.net/audio/firaxis_qa3.m3u" title="Click to Listen"><img src="http://apolyton.net/images/news/firaxis_games-qa3.jpg" title="'Firaxis Q&A' (Part 3/5)" border="0" align=right></a> During <strong>ApolyCon '06</strong> held in Timonium, Maryland last <u>July</u>, <strong>Firaxis Games</strong> Director of Creative Development Sid Meier, Designer/Programmer Soren Johnson and Senior Producer Barry Caudill answered attendee questions about the company, the <em>Civilization</em> series and computer strategy gaming in general. Recorded by event Chairman <a href="http://apolyton.net/about/10/129/" title="Click for Profile">Daniel "DanQ" Quick</a>, what they said is now being made publicly available in a series of installments.
In <a href="http://convention.apolyton.net/audio/firaxis_qa3.m3u" TITLE="Click to Listen">the third</a> of five parts, Johnson talks about his first experience with <em>Civilization</em> college and how he first learned just how little he actually knew about the series. Caudill touches upon his experiences with Quality Assurance (QA) and the differences in approach publisher <strong>Take-Two Interactive</strong> brings to Firaxis since purchasing the developer. These two Firaxians then address common technical difficulties in playing <em>Civ</em> online with possible solutions in part in response to attendee questions, and finalizing User Interface (UI) design. The subject of modding capabilities in <em>CivIV</em> is then broached.
Available for listening in streaming 64kbps MP3 format, Part 3 runs for 17m51s (8.5MB); please note that due to the approach to recording, its technical quality is not ideal even after numerous post-production efforts but is by and large audible. Part 4 is scheduled to be published on <u>March 12th</u>.
In <a href="http://convention.apolyton.net/audio/firaxis_qa3.m3u" TITLE="Click to Listen">the third</a> of five parts, Johnson talks about his first experience with <em>Civilization</em> college and how he first learned just how little he actually knew about the series. Caudill touches upon his experiences with Quality Assurance (QA) and the differences in approach publisher <strong>Take-Two Interactive</strong> brings to Firaxis since purchasing the developer. These two Firaxians then address common technical difficulties in playing <em>Civ</em> online with possible solutions in part in response to attendee questions, and finalizing User Interface (UI) design. The subject of modding capabilities in <em>CivIV</em> is then broached.
Available for listening in streaming 64kbps MP3 format, Part 3 runs for 17m51s (8.5MB); please note that due to the approach to recording, its technical quality is not ideal even after numerous post-production efforts but is by and large audible. Part 4 is scheduled to be published on <u>March 12th</u>.