<A HREF="http://convention.apolyton.net/audio/reynolds_session4.m3u" TITLE="Click to Listen"><IMG SRC="http://convention.apolyton.net/images/reynolds_session4.jpg" TITLE="'The Brian Reynolds Session' (Part 4/5)" BORDER=0 ALIGN=RIGHT></A> During <B>ApolyCon '06</B> held in Timonium, Maryland this past <U>July</U>, <B>Big Huge Games</B> Chief Executive Officer & Creative Director Brian Reynolds conducted a 'Question & Answer' period followed by an autograph session. The session was recorded by event Chairman <A HREF="http://apolyton.net/about/10/129/" TITLE="Click for Profile">Daniel "DanQ" Quick</A>. The <A HREF="http://convention.apolyton.net/audio/reynolds_session4.m3u" TITLE="Click to Listen">fourth of five sessions</A> is now available for listening in streaming MP3 format.
In this latest edition, Reynolds' next order of business is on making a challenging Artificial Intelligence (AI) comparable to human players. Bypassing traditional tutorials in favour of "learn as you go" and the approach to, evolution of and influences for designing game interfaces from his perspective round out this installment.
4.3MB in size, the clip runs for 09m11s. Part 5, the concluding segment, is scheduled for publishing on <U>November 28th</U>.
--------
Dan; Apolyton CS
In this latest edition, Reynolds' next order of business is on making a challenging Artificial Intelligence (AI) comparable to human players. Bypassing traditional tutorials in favour of "learn as you go" and the approach to, evolution of and influences for designing game interfaces from his perspective round out this installment.
4.3MB in size, the clip runs for 09m11s. Part 5, the concluding segment, is scheduled for publishing on <U>November 28th</U>.
--------
Dan; Apolyton CS