<A HREF="http://convention.apolyton.net/audio/reynolds_session3.m3u" TITLE="Click to Listen"><IMG SRC="http://convention.apolyton.net/images/reynolds_session3.jpg" TITLE="'The Brian Reynolds Session' (Part 2/5)" BORDER=0 ALIGN=RIGHT></A> During <B>ApolyCon '06</B> held in Timonium, Maryland this past <U>July</U>, <B>Big Huge Games</B> Chief Executive Officer & Creative Director Brian Reynolds conducted a 'Question & Answer' period followed by an autograph session. The session was recorded by event Chairman <A HREF="http://apolyton.net/about/10/129/" TITLE="Click for Profile">Daniel "DanQ" Quick</A>. The <A HREF="http://convention.apolyton.net/audio/reynolds_session3.m3u" TITLE="Click to Listen">third of five sessions</A> is now available for listening in streaming MP3 format.
In this latest edition of "The Brian Reynolds Session", Reynolds converses about strategy games on handheld systems and telephones and the first game he developed and sold for money. He raises pros and cons of using emulators to (re-)play older games, and contemplates increasing complexity of interfaces in strategy games using <I>Rise of Nations</I> as one example.
5.5MB in size, the clip runs for 11m52s. Part 4 is scheduled for publishing on <U>November 21st</U>.
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Dan; Apolyton CS
In this latest edition of "The Brian Reynolds Session", Reynolds converses about strategy games on handheld systems and telephones and the first game he developed and sold for money. He raises pros and cons of using emulators to (re-)play older games, and contemplates increasing complexity of interfaces in strategy games using <I>Rise of Nations</I> as one example.
5.5MB in size, the clip runs for 11m52s. Part 4 is scheduled for publishing on <U>November 21st</U>.
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Dan; Apolyton CS