I'll think later what we can say here.
In the meanwhile, suggestions are welcome.
![Cute....](https://apolyton.net/core/images/smilies/cute.gif)
1.What is a Democracy Game? 2.What are the rules? 3.How do I join? 4.Gameplay Settings
Q. What is a democracy game? A: A shared game of SMAC, where players vote to make decisions. This game however, is run by several teams who play the game in PBEM format. Specific workings of the game may vary from team to team. Q: What are the rules? A: Again, inside teams they may vary. However there are several rules to which each team must adhere: * Each team may only hold the save for 24 hours * Each team must have a 15x19 pixel image to represent themselves * Each team must post the save in the "Post the Save Here" thread when they have finished playing it (?????) Q. How do I join? A: Click on the "join" button of the corresponding team at the top of the forum page. In order to prevent enemy "spies" from being admitted to teams, that team's leader must approve all applications Gameplay Settings Difficulty The difficulty level will be transcend The factions: Hive University Pirates Consciousness Drones Believers (AI) Angels (AI) The map: Large, somewhere between 50% and 70% water Weak erosion (so good mountains and minerals) Rare native life (don’t want to be fighting mindworms all game) Dense cloud cover (for those juicy nut tiles and plentiful rivers) Light, scattered fungus Unity seed pods widely distributed, but tweaked to not produce AA’s or techs The game start: You start with 3 Colony Pods and 3 scouts (Pirates with 1 Gunship) The AI each has 3 prebuilt bases (allows Googlie to tweak their Governors) The Empath Guild has been disabled The year is 2102 Cheats and Exploits - [url=http://apolyton.net/forums/showthread.php?s=&threadid=84817]more...[/url] Allow the Stockpile Energy Bug: YES! Allow upgrading crawlers for rush purposes: YES! Allow retro-engineering: YES! Allow upgrading with the Unit Workshop: YES! Use the Googlie probe cruiser tweak: YES! Rules Higher Goal: Allow victory by transcendance: YES Total War: Allow victory by conquest: YES Mine, all Mine: Allow Economic Victory: YES Peace in Our Time: Allow Diplomatic Victory: YES One for all: Allow cooperative victory : YES Do or Die: Dont restart eliminated players : YES Look First: Flexible starting locations : YES Tech Stagnation: Slower research rate : NO Spoils of War: steal tech when conquer base : NO Blind Research: Cannot set precise reseach goals : NO Intense Rivalry: Oppoents more aggressive : NO No unity survey: World map not visible : YES No unity scattering: Unity pods only at landing site : NO Bell Curve: No random events : NO Randomize Faction Leader Social Agendas: NO Randomize Faction Leader Personalities: NO
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