Since there isn't much discussion anymore in the alphax.txt modifications discussion thread, I decided to start a poll on the matter, based on the comments in that thread (which I more or less summarized here). Please answer to each modification proposal with YES! or NO! (or skip the question). The voting limit is set on five days.
1. The penalty for the SE Values choice of "Power" should be reduced to -1 Industry.
Advantages: That SE choice might actually be chosen for a change...
2. Air power should be retarded (eg smaller movement).
Advantages: chop-and-drop tactic less powerful.
Disadvantages: AI has even more trouble dealing with air units, and the chop-and-drop tactic is already less powerful in an aquatic game since units cann't drop in sea bases.
3. Artillery bombardment should be made more lethal over its original configuration!
Advantages: Artillery might actually be built for a change...
4. You should be able to build Sea Sensors.
5. You should be able to build sea boreholes. Their prerequisite should be Nanometallurgy.
Disadvantages: They might be too powerful. And sea boreholes look really really weird.
6. The AI's should build Cruiser Probeships with the advent of Doc: Init!
Advantages: The AI will steal our tech and thus be more powerful.
Disadvantages: The AI will steal our tech and thus be more powerful.
7. The “Deep Pressure Hull” ability should be made available with Doc: Init.
8. The “Carrier Deck” ability should be made available with Doc: AP!
1. The penalty for the SE Values choice of "Power" should be reduced to -1 Industry.
Advantages: That SE choice might actually be chosen for a change...
2. Air power should be retarded (eg smaller movement).
Advantages: chop-and-drop tactic less powerful.
Disadvantages: AI has even more trouble dealing with air units, and the chop-and-drop tactic is already less powerful in an aquatic game since units cann't drop in sea bases.
3. Artillery bombardment should be made more lethal over its original configuration!
Advantages: Artillery might actually be built for a change...
4. You should be able to build Sea Sensors.
5. You should be able to build sea boreholes. Their prerequisite should be Nanometallurgy.
Disadvantages: They might be too powerful. And sea boreholes look really really weird.
6. The AI's should build Cruiser Probeships with the advent of Doc: Init!
Advantages: The AI will steal our tech and thus be more powerful.
Disadvantages: The AI will steal our tech and thus be more powerful.
7. The “Deep Pressure Hull” ability should be made available with Doc: Init.
8. The “Carrier Deck” ability should be made available with Doc: AP!
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