Some changes were suggested to the alphax.txt . Examples are cheaper ship costs, smaller penalty for Power SE, retarded air power. Other possibilities could be putting submarines and aircraft carriers earlier in the tech three. I though it would be good to start a seperate thread to discuss the possible modifications we'd want.
Does anyone know what changes Darsnan made to his aquatic alphax.txt that has been mentioned a few times?
Does anyone know what changes Darsnan made to his aquatic alphax.txt that has been mentioned a few times?
Secondly, I didn't do anything to the game HongHu mentioned as far as what initial techs were offered - this was simply a mechanism of the game. However, in retrospect, I think when playing against other humans, that you definately should have Cent Ecology as a choice, and if I had to do it over, I would've re-generated the game with Cent Ecology.
Sorry Darsnan. I have a habit of making spelling mistakes especially when it comes to people's names. That's why I often use their positions instead, such as the marshal, dear chairman and prime functions. Even that I have been spelling marshal with double l's for quite a long time.
Anyway, hopefully you'll get a government position in the ACPSG otherwise I'll try very hard not to spell your name wrong again. 
And the sea pod stuff although we decided we are not going to allow sea bases before flex, I was able to retroengineer a foil out of it.
Well let's just say that he has some favorable starting conditions...)

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