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AC-Police State Game : rules part 1

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  • AC-Police State Game : rules part 1

    Yet another poll! (Yes I have too much time on my hands right now and the next two weeks)

    Fortunately I can just copy over Method's last poll about this when we started the team game.

    Seven days time to vote.

    Please continue to this thread after voting here.
    250
    Higher Goal: Allow victory by transcendance: YES
    7.60%
    19
    Higher Goal: Allow victory by transcendance: NO
    0.80%
    2
    Total War: Allow victory by conquest: YES
    8.00%
    20
    Total War: Allow victory by conquest: NO
    0.00%
    0
    Mine, all Mine: Allow Economic Victory: YES
    6.00%
    15
    Mine, all Mine: Allow Economic Victory: NO
    2.40%
    6
    Peace in Our Time: Allow Diplomatic Victory: YES
    5.60%
    14
    Peace in our Time: Allow Diplomatic Victory: NO
    2.40%
    6
    One for all: Allow cooperative victory : YES
    5.20%
    13
    One for all: Allow cooperative victory : NO
    2.40%
    6
    Do or Die: Don't restart eliminated players : YES
    4.80%
    12
    Do or Die: Don't restart eliminated players : NO
    4.40%
    11
    Look First: Flexible starting locations : YES
    5.60%
    14
    Look First: Flexible starting locations : NO
    2.80%
    7
    Tech Stagnation: Slower research rate : YES
    1.20%
    3
    Tech Stagnation: Slower research rate : NO
    7.20%
    18
    Spoils of War: steal tech when conquer base : YES
    3.20%
    8
    Spoils of War: steal tech when conquer base : NO
    5.20%
    13
    Blind Research: Cannot set precise reseach goals : YES
    2.80%
    7
    Blind Research: Cannot set precise reseach goals : NO
    5.60%
    14
    Intense Rivalry: Oppoents more aggressive : YES
    3.20%
    8
    Intense Rivalry: Oppoents more aggressive : NO
    5.20%
    13
    No unity survey: World map not visible : YES
    6.80%
    17
    No unity survey: World map not visible : NO
    1.60%
    4

    The poll is expired.

    Last edited by Maniac; September 18, 2003, 15:48.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    Here there are four less votes than in part 2 of this poll, so I'll bump it. Three issues are still quite close, especially Do or Die , so your vote can have a decisive influence.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • #3
      Do or die is even, now...
      She cheats her lover of his due
      but still contrives to keep him tied
      by first deciding to refuse
      and then refusing to decide

      Comment


      • #4
        I voted for DIE and broke the tie.
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

        Comment


        • #5
          Do or die seems more realistic. Its annoying having to kill others many times, and it's not like they'll become a challenge from a restart like that.

          However we are the Hive, so victory by diplomacy/democracy doesn't seem quite right somehow...
          Smile
          For though he was master of the world, he was not quite sure what to do next
          But he would think of something

          "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

          Comment

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