The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have a DSL connection, so speed isnt a big problem, abut anyway, decide and let me know. I have ICQ also, so its easy to contact me (sunday is perfect for me also)
Just in case:
SMACX: Pirates
SMAC: University
"Kri`lan taught me of the resonance and how to feel it. After much training, I could see - the very surface under our feet, Planet Itself - is a living, fluctuating nexus of energy, violent, beautiful and quite unstable. And I could feel its cousins - distant mirrors on the other side of the space time continuum - the far-flung Manifolds"
Auric: speed as in how long a turn takes to play out. This is play-by-email and the save games are sent around after each turn. With this type of game your connection speed isn't an issue. A fifth person just adds to an already long game time.
Small/Standard world if we do four players, Standard if we do five.
Normal worms, erosion, rainfall.
Medium water.
Difficulty: I don't care.
All victory options on, plus co-operative.
Flexible start.
I don't like accelerated start or starting with some of my bases developed for me, I prefer to decide all that for myself. We could start with extra pods to speed the beginning up, though.
No preference on research (Blind, Directed) but if we're going to make this game last for some time I think Blind research would make it more interesting.
Anyone else have preferences to the rules?
I don't mind a fifth player, but then I think we should take some steps to speed the beginning up a bit, be it established bases or extra pods. I'm not so sure how successful we'll be in getting five people together for an IPX start.
"Aye, I suppose I can stay up that late."
James C. Maxwell when he was told there was a mandatory 6 AM mass at the Cambridge chapel.
Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
Thats ok, I´ll try to participate on another pbem, 5 is really too many people! Good luck for you guys!
"Kri`lan taught me of the resonance and how to feel it. After much training, I could see - the very surface under our feet, Planet Itself - is a living, fluctuating nexus of energy, violent, beautiful and quite unstable. And I could feel its cousins - distant mirrors on the other side of the space time continuum - the far-flung Manifolds"
Sounding good. Small world with high percentage land (70-90%?) is fine with me.
Is anyone comfortable with creating a scenario (or doing whatever needs to be done) so that we start with multiple colony pods or whatever else we decide on?
Its best to get an independant player to do it all isn't it ?
Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
So, guys... who'll take the notes to finalize the rules?
I'm pretty darn easy-going... though I do think 'small' is a bit small.
As for general rules, I'd suggest the tournament rules. I'll edit this post and put in a link which outlines them... basically, they're rules against cheating.
Heh, it was the first post in the AC-Multiplaying Forum. Easy to find. Anyways, just wanted to point out the section, in the first post, called "PBEM specific rules/restrictions on exploiting bugs (latest changes in italics)"
SMAC game
Thinker difficulty
AI's take the rest of the slots
Extra pods at the beginning (I think 3 is the norm, can anyone confirm this?)
---
mox (todd@sudoflux.com) is the Gaians
Gunnar Thor (gunnith@nff.is) is the Spartans
Lazerus (Kris_no1@hotmail.com) is the Hive
duMa (modowd724@hotmail.com) is the Believers
---
Standard planet
Normal worms, rainfall and erosion
Low water
---
All victories on, including co-operative
Tech steal when conquering
Directed research
Flexible start
Other issues:
[4] - Are we going to try to get all of us together for the weekend for an IPX start? Saturday's out for me, at least.
Hobbes (jcrocombe@aardvark.net.au) has agreed to be our CMN, we just have to firm up the rules and send them to him.
Last edited by Gunnar Thor; March 19, 2003, 15:19.
"Aye, I suppose I can stay up that late."
James C. Maxwell when he was told there was a mandatory 6 AM mass at the Cambridge chapel.
difficulty only really hurts zak,morgan and the AI right ?
1) Its usually played on transcend though unless any1 objects.
2) I don't mind a few extra pods but equally im for starting with just starting with the basic pod and scout since with ipx we'll soon have decent sized bases before pbem (not so keen on the idea of established bases).
3) yes
4) yeah, sats out for me aswell, 1year with my gf so im going out. Sun is fine though got nothing as of now
Cheers Hobbes
Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
Comment