MrClever (sputum@peoplepc.com) - Gaians
Hercules (cathal.mullaghan@ntlworld.com) - Hive
Kirov (walterschellenberg@yahoo.ca) - University
Zefir (zefir@space.pl) - Morganites
DarthMaur (tomek_kulesza@yahoo.com) - Spartans
Ksev (kaare-margrethe@tdcadsl.dk) - Believers
Thrar (thrarxx@hotmail.com) - Peacekeepers
Tau Ceti (larsheg@sensewave.com) will be safeguarding our passwords, please e-mail it to him as soon as you make your first turn.
SMAC v. 4.0
Difficulty: Transcend
Planet: large with all factors standard
One for all: Allow cooperative victory : YES
Do or Die: Dont restart eliminated players : NO
Look First: Flexible starting locations : YES
Tech Stagnation: Slower research rate : NO
Spoils of War: steal tech when conquer base : YES
Blind Research: Cannot set precise research goals : NO
No unity survey: World map not visible : YES
No unity scattering: Unity pods only at landing site : YES
Bell Curve: No random events : YES
Our old thread can be found here.
Rules about exploits and bugs, based on PBEM tournament rules:
Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to this thread.
Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
Inserting Stockpile Energy into the build queue after a military unit is forbidden.
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
Upgrading units with the design workshop is allowed at end of turn only. However, supply crawlers upgraded in this fashion can still be used to advance Secret Projects in the same turn.
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
Hercules (cathal.mullaghan@ntlworld.com) - Hive
Kirov (walterschellenberg@yahoo.ca) - University
Zefir (zefir@space.pl) - Morganites
DarthMaur (tomek_kulesza@yahoo.com) - Spartans
Ksev (kaare-margrethe@tdcadsl.dk) - Believers
Thrar (thrarxx@hotmail.com) - Peacekeepers
Tau Ceti (larsheg@sensewave.com) will be safeguarding our passwords, please e-mail it to him as soon as you make your first turn.
SMAC v. 4.0
Difficulty: Transcend
Planet: large with all factors standard
One for all: Allow cooperative victory : YES
Do or Die: Dont restart eliminated players : NO
Look First: Flexible starting locations : YES
Tech Stagnation: Slower research rate : NO
Spoils of War: steal tech when conquer base : YES
Blind Research: Cannot set precise research goals : NO
No unity survey: World map not visible : YES
No unity scattering: Unity pods only at landing site : YES
Bell Curve: No random events : YES
Our old thread can be found here.
Rules about exploits and bugs, based on PBEM tournament rules:
Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to this thread.
Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
Inserting Stockpile Energy into the build queue after a military unit is forbidden.
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
Upgrading units with the design workshop is allowed at end of turn only. However, supply crawlers upgraded in this fashion can still be used to advance Secret Projects in the same turn.
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
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