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Forced Victory Conditions #2

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  • Forced Victory Conditions #2

    Forced Victory Conditions Game #2

    New SMACX PBEM: Forced Victory Conditions

    Modified from Googlie's original idea.
    3 player forced victory smacx game, where each player has 2 factions under control.
    UofP and Cyborgs = transcendence
    Gaians and Cult = green conquest (use mainly worms and fungus)
    combo of believers, spartans, hive or pirates = military conquest
    morgan and pks = econ for morgan or supreme leader for lal

    Map settings:
    Large Random map
    Erosion, Native Life, Clouds and oceans = average

    Game settings:
    Forced Victory conditions as mentioned above, no co-op victory between human players
    Look First: On
    Tech Stag: Off
    Spoils of War: Off
    Intense Rivalry: Off
    Directed Research (pick your own techs)
    No Unity Survey (map not visible)
    Pods are scattered
    No Random Events
    Time Warp: Off
    Iron Man: Off (allows players to save in middle of turn and return to game if something comes up)

    Rules:
    Communications - None until in-game contact, obtain commlink, or build EG (Contact between your own 2 factions is fine.)
    SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
    Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
    Stockpiling Energy in your build queues is OK.
    Crawlers Upgrade anytime - OK
    Probe actions: Must choose vendetta option when probing other players, unless you have previously gained permission to probe by e-mail.
    You cannot bribe the AI on council votes nor to demand withdrawal of units.
    Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
    Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
    Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
    Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists.
    You cannot trade bases with the AI. It is okay to gift a base to the AI.

    Game #2 is:
    Shadowlord= UofP/Cyborgs dmshadowlord3@yahoo.com
    SMH= Gaians/Cult callistosdarkside@rogers.com
    Flameflash= Pirates/Spartans flameflash@mac.com

    Any problems contact me: jcrocombe@aardvark.net.au
    Last edited by H0bbes; September 9, 2002, 00:45.
    If you want to kiss the sky/Better learn how to kneel/On your knees boy - U2, Mysterious Ways

    http://zanature.wordpress.com

  • #2
    Thanks Hobbes.

    Comment


    • #3
      I played both turns however the University did not get their bonus tech to start. I would like to have Centauri Ecology as my bonus tech and will send Hobbes an e-mail.

      SL3

      Comment


      • #4
        Many thanks, Hobbes!

        Shadowlord... isn't that random?

        Anyway, subbing to thread.
        I'm not conceited, conceit is a fault and I have no faults...

        Civ and WoW are my crack... just one... more... turn...

        Comment


        • #5
          02 to flame

          Comment


          • #6
            received... will play after work.
            I'm not conceited, conceit is a fault and I have no faults...

            Civ and WoW are my crack... just one... more... turn...

            Comment


            • #7
              2103 to smh

              Comment


              • #8
                03 to flame

                Comment


                • #9
                  please resend... did not receive.
                  I'm not conceited, conceit is a fault and I have no faults...

                  Civ and WoW are my crack... just one... more... turn...

                  Comment


                  • #10
                    I have not received this turn. Flame stated in fvc3 that he had all 3 turns and would play after work. I see that fvc3 has been played and sent, I just played and sent fvc1 so where is fvc2.
                    Flame if you could post when you send me the turns that would help me out. I will get an e-mail from apolyton that you have posted and than can check my yahoo mail for the turn.

                    Thanks, SL3

                    Comment


                    • #11
                      actually, as you can see... I posted that I need a resend because I never got it from smh... I was trusting that all the turns that said they'd been sent had been when I wrote that I had all three in one of the other threads.
                      I'm not conceited, conceit is a fault and I have no faults...

                      Civ and WoW are my crack... just one... more... turn...

                      Comment


                      • #12
                        03 to flame again

                        Comment


                        • #13
                          played and sent
                          I'm not conceited, conceit is a fault and I have no faults...

                          Civ and WoW are my crack... just one... more... turn...

                          Comment


                          • #14
                            2104 to SMH.

                            Comment


                            • #15
                              04 to flame

                              Comment

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