This is a SMAC v4 Succession Game.
The Morganites have sworn not to build any military units. In fact they have decided to only build 1 former and 1 base (in addition to MI) per CEO. The only other units they will build are probes - They plan to win the game with only their wits (and some industrial espionage) . All probe actions are fair game, however, so they may acquire military units who become "disgruntled" with their previous employer (and will start with the usual scout); however, they will not upgrade any of these units. They may armor and equip their own probes (and their own few formers), however, in whatever fashion they desire. They may build anything in their bases and if the populations of other factions' bases should wake up one morning feeling like they belong to the Morganites, they may be welcomed into the fold as well. However, only the limited number of formers and bases may be actually built and can also be replaced should they be lost, obsolete or economically undesirable for whatever reason. Otherwise, the normal PBEM rules apply.
The setup is:
-Large map
-Ocean: 30-50%
-Average Erosion
-Average Native Life
-Dense Cloud Cover
-Transcend
-All Victory Conditions ON
-Do or Die: ON
-Look First: ON
-No Unity Survey: ON (no unity survey available)
-All Else: OFF
The Players are:
-johndmuller (CEO J.D. "Diamond" Muller) at John's email
-Zakarov VII (CEO Zaky VII) at Zak VII's email
-Blake at Blake's email
-Fromage at Fromage's email
The 1st 2 CEO's will play 20 years, the remainder of the 1st round of turns, the players will each play 15 years.
The 2nd round will be 10 or 15 years at the players' option.
The 3rd and following rounds will be 10 years or less at the players' option.
The Morganites have sworn not to build any military units. In fact they have decided to only build 1 former and 1 base (in addition to MI) per CEO. The only other units they will build are probes - They plan to win the game with only their wits (and some industrial espionage) . All probe actions are fair game, however, so they may acquire military units who become "disgruntled" with their previous employer (and will start with the usual scout); however, they will not upgrade any of these units. They may armor and equip their own probes (and their own few formers), however, in whatever fashion they desire. They may build anything in their bases and if the populations of other factions' bases should wake up one morning feeling like they belong to the Morganites, they may be welcomed into the fold as well. However, only the limited number of formers and bases may be actually built and can also be replaced should they be lost, obsolete or economically undesirable for whatever reason. Otherwise, the normal PBEM rules apply.
The setup is:
-Large map
-Ocean: 30-50%
-Average Erosion
-Average Native Life
-Dense Cloud Cover
-Transcend
-All Victory Conditions ON
-Do or Die: ON
-Look First: ON
-No Unity Survey: ON (no unity survey available)
-All Else: OFF
The Players are:
-johndmuller (CEO J.D. "Diamond" Muller) at John's email
-Zakarov VII (CEO Zaky VII) at Zak VII's email
-Blake at Blake's email
-Fromage at Fromage's email
The 1st 2 CEO's will play 20 years, the remainder of the 1st round of turns, the players will each play 15 years.
The 2nd round will be 10 or 15 years at the players' option.
The 3rd and following rounds will be 10 years or less at the players' option.
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