2130 to knowhow2. Sorry about the reload, my computer stuffed up the first time and I couldn't save the game.
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Starting from tomorrow evening (27 hours or so from now), I'll be out of town for 10 days. Haven't seen my folks awhile now. Sorry about the delay. Real LifeIt's close to midnight and something evil's is lurking in the dark.
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Originally posted by FlameFlash
Not sure I understand where you're coming from Mongoose... would you be making the supply boats in your HQ and sending them over to the inefficient base, or what?
To clarify the mechanics:
A supply unit (on whatever chassis) can do these things:
1) be added to the construction of a prototype or Secret Project for the full value in minerals of the supply unit
2) be given the 'convoy' command on some tile, which thereafter harvests all the resources of any single type to the home base the supply unit (this can be changed from turn to turn, but in any single turn, only a single resource type can be convoyed by a single supply unit. Further, no more than one supply unit may harvest the same tile, regardless of the availability of two or more resource types on it.)
3) be given the 'convoy' command in another friendly base, which causes one unit of a chosen resource to be 'sent' from the home base of the supply unit to the base where that unit is now stationed and has been given the 'convoy' command.
It was #3 to which I refered in the first post. It doesn't matter where the infantry chassis supply units were initially built. In the example, they could have been built either in the inefficient base or in some other base and transported to the inefficient one subsequently. ALL, however, must be 'homed' to the inefficient base, THEN transported to HQ, where they are given the 'convoy' command as in #3.
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*nods*
I was thinking you were wanting to do something like #2... that's why I was so confused since all you'd have to do is put it on a skimship chasis...
Under #3 wouldn't it be easier to do the same thing just with a skimship chasis though? That way you don't have to waste time building transports and you'd be safer from somebody who likes to pirateI'm not conceited, conceit is a fault and I have no faults...
Civ and WoW are my crack... just one... more... turn...
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Personally, I've always thought that use #3 was a total waste of minerals, except in the most uncommon circumstances. But..
Infantry supply units (fission reactor, no abilities or armor) cost 3 rows. same basic supply, but on a foil chassis, costs 5 rows. Given that we're all water based factons, we're going to have to have some trransports laying about anyway. It would be tough to assign a cost to the use of a transport that would be in existence under either scenario, so I'll ignore it for the case of simplicity.
You only have to transport the infantry crawlers once, just as you would have to move the foil supply units, to the HQ. After they are set to convoying, the convoy cannot be interdicted by any means except cutting the inefficeint base's ability to harvest the resources in the first place.
To my eye, the infantry chassis is superior for this use in this situation.
A more efficient use of resources would be to build the foil supplies, base them in HQ and then use option #2 to harvest the energy special tiles in the radius of the inefficient base directly to HQ. This would need one foil supply per resource tile, vs. one infantry supply per energy unit being convoyed. Assume two energy tiles, with tidal harness---> total of 10 energy. It would take 10 infantry supplies to implement the first plan (30 rows!) or two foil supplies (10 rows) to implement the second. Of course, the second plan would be forever subject to the sinking of the foil supplies.
The point never was that this was a viable strategy, FF, merely that it could be accomplished at all without the ongoing committment of any seagoing vessel whatsoever.
I repeat --- "How dey do dat!!?" LOL
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Originally posted by Mongoose
The point never was that this was a viable strategy, FF, merely that it could be accomplished at all without the ongoing committment of any seagoing vessel whatsoever.
At any rate, I'd never even known about the third option before your original posting, which caused some of my confusion...
Then there's the idea that we could just heavily armor and power these little crawlers and you've got back-up defense in your HQ. (Too bad we can't give them a probe team ability as well so they'd really help protect the HQ.)I'm not conceited, conceit is a fault and I have no faults...
Civ and WoW are my crack... just one... more... turn...
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Turn sent to FlameFlash, 2131.
I haven't used much convoy command so I probably wouldn't have figured it out. Kind of interesting. Twenty turns of playing and strategies are already taking form."I'm having a sort of hard time paying attention because my automated teller has started speaking to me, sometimes actually leaving weird messages on the screen, in green lettering, like "Cause a Terrible Scene at Sotheby's" or "Kill the President" or "Feed Me a Stray Cat", and I was freaked out by the park bench that followed me for six blocks last Monday evening and it too spoke to me."
- Patrick Bateman, American Psycho by Bret Easton Ellis
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