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Teddy Bears' Picnic - turn reporting thread
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Turn Report:
1. Passing along tech & map.
2. Switching production to Transports & Ground Units
3. Beginning Research on Synthetic Fossil Fuels
I was just realizing after saving the game, that I have an Alien Artifact hanging around in my most western base. The nearest Network Node is 19 squares away through some unpaved ground and a fungus square. Now I have to figure out how to get it there safely.Don't rule me out when I'm losing. Save your celebration until after I'm gone.
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I've started landing units on Morgan's island: see my map update as to where.
1 turn till Synthetic Fossil Fuels, then hopefully when I trade this to wgabrie, he will almost immediately get Doc: AP (fingers crossed!)! Also, my probe foil is one turn from Morgan's city that we can see: should I attempt a Mind Control, then kill the city (i.e. will this ploy set back Morgan's attempt to corner the Energy Market?), or just go for the tech? Anybody have some insight on this?
Also gave an artifact to Spasmofit in his city that has a node ready to hook it up to, and gave Radman 2 artifacts and an IOD to Radman.
Turn to Spasm
D
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Cached the artefact, sent the tech to everyone.
I also called the global trade pact... it will greatly help me.
My energy reserves are low, my production is punny, and all my bases are size 2-3 (I overdid with the forest).. So I'm not sure I can reach morgan in the next 10 turns :-(
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Argh! Spartans sank my Probe Foil which was poised to steal a tech from Morgan!!! Regardless, I am now researching Doc: AP in 8 turns, and have also discovered a Morganite Crawler which may belong to Morgan Industries! Barring interference, I will kill it next turn, and then back off, waiting my reinforcements in 2 turns. I also have gifted Synthetic Fossil Fuels to Brother wgabrie in the hopes he will then be able to discover Doc: AP in 2 turns! I am also priming cities for the expected discovery of Doc: AP so that I can kill Morgan Industries!
Turn to Spasm!
D
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Originally posted by wgabrie
Doc: Air in 2 turns!
Turn to Chairman Spasmofit.
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