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  • on to Spasm

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    • Move 2178 to 'D'

      Comment


      • on to Spasmofit.

        Comment


        • Move 2178 to 'D'

          Comment


          • To All,

            I have built the Empath Guild, and so thereby have the capability to contact all Leaders, as well as call elections. I thereby declare that I am calling elections on my next turn, and that I plan on voting for Commissioner Radman. Although I feel that I am the other candidate and could give the Commish a good run for his money (based on my +50% vote increase due to the Empath Guild),why I believe that at this stage of the game that it is more important to cultivate an atmosphere of cooperation between our factions, and that attempting to seize the Governorship from Commissioner Radman would only divide us more deeply. I therefore ask that all factions vote for Radman, especially if the other candidate belongs to Morgan's Tri-Pact!

            Turn to Chairman Spasmofit!

            Comment


            • TBP to "D"

              Comment


              • Elections have been called by the Gaians. Currently the election results are as follows:

                Commissioner Radman: 93 votes (from me)
                Lord Darsnan: 0

                Another reason I called the election was to find out the relative population strengths of the AI. Very surprising:

                Morgan: 30!?!
                Zak: 74
                Santi: 66

                Outstanding Human votes:

                Commissioner Radman: 170
                Chairman Spasmofit: 42
                Brother wgabrie: 36

                Very interesting that Morgan was (and emphasis on was) so strong. Good news he's not so strong anymore. Bad news is he spent approximately 1800EC's this turn! Can't figure out on what, though?

                Turn to Chairman Spasmofit

                Comment


                • I think Morgan is cornering the energy market. I've noticed that the AI is willing to do this several times if it has money to burn.
                  Don't rule me out when I'm losing. Save your celebration until after I'm gone.

                  Comment


                  • I voted for Radman, the same as Darsnan did.
                    Yes, I got a clear message about Morgan cornering the global market.
                    We'll never overrun his capital in 19 turns now.

                    Comment


                    • I voted for radman which will be the projected winner. BTW, Does someone want to foward a copy of the game to Googlie? I think now is a good time to update him on how his little "experiment" is progressing.
                      Don't rule me out when I'm losing. Save your celebration until after I'm gone.

                      Comment


                      • Originally posted by SPasmofiT
                        Yes, I got a clear message about Morgan cornering the global market.
                        BINGO!! (the "big surprise")

                        In the 3 playtests I ran as different factions Morgan went for it each time (and was successful in 2 of them) - it will need great teamwork and co-ordination to beat him

                        And I recall now why I re-activated the EG - you need to be able to contact and strategize with each other to fend him off (that's why I failed miserably in the playtests - I was going it alone to try and grow my energy reserves faster than him in one, and had only contacted 2 other factions in the other - and as SP factions they wouldn't even co-ordinate a vendetta with me against Morgan)

                        When I played fifty or so turns in multiplay mode he again went for it but we (I) did get at his bases and energy park to thwart him - at least the date was pushed back well beytond the initial 20 years, so I considered it then viable to stop him - of course he might be strong enough by then to Transcend anyway !!

                        And yes, I wouldn't mind getting a turn to look at and play thru a cycle

                        G.

                        Comment


                        • We only have 19 turns? Is there a way to extend this?
                          I am the Hive. I don't have much of an energy production.

                          Let's all trade everything, and go get him, while we might have the time.

                          Comment


                          • Well, now I know why my intuition was screaming at me to cultivate alliances among our factions by setting up Radman as defacto Governor! Anyways, currently I am on the road, but got the chance to log in for a little bit. Before I had left, why I had forwarded Radman the outline of a plan whereby he and I tried to decimate the Morganites ability to corner the energy market. After having thought about it a little bit, why I am tending to lean more towards Spasmofit's thoughts of "Let's get Morgan!". This is what I think we can do:

                            1. Our ultimate savior is Doc: AP, which I think is attainable in the immediate future. Here's how: next turn, each of us blind trades all available techs to the next person in sequence. If this then fullfills your current research, then switch to something that is offered, but BELOW Doc:AP on the tech chart. Then forward ALL of your research to the next person in sequence, etc., etc., and we should be able to get Doc:AP in short order. I have a relatively large lead in techs currently, so this will probably take several turns, but we SHOULD be able to achieve this in relatively short order. Also, to assist this why I have 2 artifacts that are currently 2 turns from Radman's shore. I will move them to Radman's closest port and hand them over to him, thus giving us 2 more techs. I also have a Probe Foil 4 turns away from Morgan's nearest port, which I will use to pilfer another tech as well.

                            2. I know where Morgan is: I will also include my world map (approximately 40% of world explored) next turn. It then must be passed around to every player who will then contribute their map as well. This then will give us a very good idea geographically as to how to proceed. From my perspective, I can already reach Morgan's northeastern territory from my bases with Needlejets, and if necessary these will be outfitted as missiles, as currelty the Gaians do not have that technology yet. I also plan on building a base in 5 turns from which Radman's needlejets can land, re-fuel, and can then reach Morgan's western territory with. I will also start building an army with which to attack Morgans's northern shore with - it'll take about 2 turns per tranist, so good re-supply capability on my part( I also have relatively good tranport capability at this time already - just need the army!).

                            3. Governor Radman: My IOD with 2 artifacts is approximately 2-3 turns from your ports. Review your unlinked network nodes and tell me where is the best place to bring this IOD. I will also gift you this IOD if you want, so as to assist you in lauching your own flotilla (perhaps shades of "Operation White Hare!" ).

                            4. Chairman Spasmofit and Brother wgabrie: my currently highest military tech is Particle Impactors. Start building transports and Impactor equipment to attack Morgan's southern shore with. I think, but because I'm not home can't verify, that you are both out of range of fighters. Once we get a complete map assembled we'll know more for sure, but I'd say your armies, from the Hive's added production capabilities, and the Believer's added abilities in their attacks, should consist mainly of ground units which should make a large dent in Morgan's infrastructure.

                            5. Morgan is getting a tech every 4 turns right now! This is not including anything that his submissives give him!

                            6. Having previously noted in this thread that Googlie has some surprises up his sleeve, why be aware that he may have planted some superior, independent, sleeper agents scatttered around Morgan's island, that will only awaken when bumped into by our units. This could include 8/3/2 Chaos Rovers, 1/5/1 AAA Guards at critical locations, or even Air Defense Choppers on helipads!

                            7. Anything else that anyone wants to add, I'm definately all ears. I do have to say though that I am very glad I listened to my intuition and started trying to build a coalition, instead of challenging Radman for the Governorship! This now gives us 2 players with the ability to peak into all Morgan cities that we can see!

                            8. I'll be home and back online in approximately 8 hours from this post. Anyone who wants to send me some messages that Agent Googlie can't see, then send me an E-Mail (and I suggest this method, as Agent Googlie is purported to be a master of propaganda, and would uwse our words to the Alliance's detriment!)and I'll get back to you then!

                            9. Have Heart: WE can do this!


                            Lord D

                            Comment


                            • To All,

                              I have played the turn and forwarded to Chairman Spasmofit. Here is what has been accomplished on my turn:

                              1. 2 AA's are 2 turns from Governor Radman's coast. I also anticipate giving this IOD to Radman, unless Radman objects to this gift.

                              2. 1 AA currently 2 turns from Chairman Spasmofit's base of Worker's Nest. SPASM: if this node is already linked, then tell me of another node (preferably north) that isn't linked and I will guide the AA there with my IOD. I will also gift this IOD to you so as to assist in your invasion capabilities!

                              3. My invasion force will launch from Gaian shores in 3 more turns! It is extremely important that WE get Doc:AP shortly thereafter in order to cover my ground units once on Morgan's shores!

                              4. I will have an IOD off of Morgan's western Coast in 5 turns, I will then guide this along towards the south, so as to assist in exploring potential landing sites for the Hive.

                              5. Brother wgabrie: I have 2 foils that I will begin to move towards Morgan's shores next turn.This then should hilite where your landing force should attack. FYI.

                              6. If anyone can get me Optical Computers next turn (or the turn right after) then I will have a LOT of research accumulated which can then be immediately re-directed towards another goal, hopefully Doc:AP! FYI!

                              Thats all for now:anyone has some input/ suggestions, please let me know!

                              D

                              Comment


                              • Originally posted by Darsnan
                                6. Having previously noted in this thread that Googlie has some surprises up his sleeve, why be aware that he may have planted some superior, independent, sleeper agents scatttered around Morgan's island, that will only awaken when bumped into by our units. This could include 8/3/2 Chaos Rovers, 1/5/1 AAA Guards at critical locations, or even Air Defense Choppers on helipads!
                                Lord D
                                WOW - I wish I had that much imagination !!

                                G.

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