on to archaic (last night)
Announcement
Collapse
No announcement yet.
Battlefield Earth - Turn Reporting Thread
Collapse
X
-
well best of luck with the tests but I do recommend playing your turn as a study break. Studying every minute gets counter-productive.
I do have a question that is related to the player eradication bug. I figure mongoose will know . . .
I am pretty close to knocking archaic out of the game ( he has 2 bases and a fleeing colony pod IIRC). IF I take both bases will I face the bug if I kill the remaining colony pod last in the same fashion as if I killed/captured a base last. Will the game proceed normally if he ends up self-destructing that colony pod if I cannot kill it without triggering the bug ??You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
Comment
-
I don't know if a faction survives the destruction or capture of all bases while a colony pod is still alive. I rather expect it does not. It might, were the CP 'independent'. Some mechanism must exist at the beginning of the game to allow a faction to play with indy pods and no bases. If this one were indy, he could probably continue.
If the game does permit the UoP to exist with only the fleeing CP, Archaic will only be under obligation to self destruct it if you can demonstrate that you 'killed' it.
I think we'll find the issue is moot.
Comment
Comment