This is a SMAC v4.0 game
Difficulty level is Librarian, tweaked (see below)
Players, in turn order, are:
Dreifels: Gaians ( Dreifels@gmx.net )
SPasmofiT: Hive ( gabrielm@fx.ro )
-Contact-: University ( space_entity@hotmail.com )
Tom201: Sparta ( Tom201@gmx.de )
duMa: Believers ( modowd724@hotmail.com )
John Paul Jones: Peacekeepers ( johnpauljones@oceanfree.net )
The AI faction will be a somewhat tweaked Morgan
World is 50% to 70% water, huge planet, average everything else (rare worms disadvantages the Gaians).
Game conditions are:
all winning conditions - on
do or die - on
look first - on
tech stagnation - no
spoils of war - no
directed research
intense rivalry - no
no unity survey
random scattering of Unity pods
No random events
all other custom conditions - no
(Ironman off - this allows a player to save a game in mid-turn if interrupted, and resume later. With ironman checked he can't do that)
other conditions:
Morgan will start with his HQ's already built and a couple of goodies to help him along in the mid game where the AI generally fall behind (I wish there were some way to make them dormant until a certain number of turns had passed, or an appropriate tech was dicovered, but ah, well, we can't be that precise)
Suggested play rules (Forum Wars set)
• Communications - none till contact, obtain commlink, or build Empath Guild
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
2101 has been sent to Dreifels, and passwords have been sent to all
Good luck all,
(I ran a forty turn playtest, and I think it went well. Morgan obviously was atop the power chart in the beginning, but a couple soon caught up - and he didn't get all the early SPs. So I think you'll have fun with him)
Googlie
Difficulty level is Librarian, tweaked (see below)
Players, in turn order, are:
Dreifels: Gaians ( Dreifels@gmx.net )
SPasmofiT: Hive ( gabrielm@fx.ro )
-Contact-: University ( space_entity@hotmail.com )
Tom201: Sparta ( Tom201@gmx.de )
duMa: Believers ( modowd724@hotmail.com )
John Paul Jones: Peacekeepers ( johnpauljones@oceanfree.net )
The AI faction will be a somewhat tweaked Morgan
World is 50% to 70% water, huge planet, average everything else (rare worms disadvantages the Gaians).
Game conditions are:
all winning conditions - on
do or die - on
look first - on
tech stagnation - no
spoils of war - no
directed research
intense rivalry - no
no unity survey
random scattering of Unity pods
No random events
all other custom conditions - no
(Ironman off - this allows a player to save a game in mid-turn if interrupted, and resume later. With ironman checked he can't do that)
other conditions:
Morgan will start with his HQ's already built and a couple of goodies to help him along in the mid game where the AI generally fall behind (I wish there were some way to make them dormant until a certain number of turns had passed, or an appropriate tech was dicovered, but ah, well, we can't be that precise)
Suggested play rules (Forum Wars set)
• Communications - none till contact, obtain commlink, or build Empath Guild
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
2101 has been sent to Dreifels, and passwords have been sent to all
Good luck all,
(I ran a forty turn playtest, and I think it went well. Morgan obviously was atop the power chart in the beginning, but a couple soon caught up - and he didn't get all the early SPs. So I think you'll have fun with him)
Googlie
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