I would like to start a PBEM with SMACX original factions scenario, speed up a little the start phase. The map is coresponding with the originalmap but in an other format "Great planet, 52 x 104" that is a size between "large" and "huge". If the both alien factions are played by AI, they are more agressive and set as "shameless betray human players"
Difficulty "Librarian" (more will slow too much a PBEM)
Basing on the donwnloadable scenario
New Planet
Settings for "New Planet"
-------------------------
Starting Year 2105
Human factions got 1 ready built city size 3,
having already recycling tanks and recreation comm in their HQ
and start with 2 Scout Patrols, 1 Unity Rover, 1 former,
2 free colony pods
Alien factions got 1 ready build city size 1 and start with
1 Scout Patrol, 1 MK1, 1 free colony pod
(this difference in the city's size makes the aliens very week,
so I add to the personality of both aliens "shameless betray
human players". If you like to play an alien faction by a human
player you should correct this entry and increase the city's size
for both aliens to 3 and/or give them a 2nd free colony pod)
Energy is as original 50-20-10-10-10-10-10
All settings from standard faction txt files.
Starting already done research (same as original):
Angels:
Information Network D1, Planetary Networks D2
Caretakers:
Biogen, InfNet, Ecology, and the 2 Alien specials
Progenitor Psych E1 and Field Modulation C2
shameless betray human players
Cyborgs:
Applied Physics C1, Information NEtwork D1
Drones:
Industrial Base
Fungboy (Cult):
Centauri Ecology E1, Social Psych B1
Pirates:
Mobility E1, Flexibility E1
Usurpers:
Ecology, Physic, Biogen, and the 2 Alien specials
Progenitor Psych E1 and Field Modulation C2
shameless betray human players
---
I prefer to play Cyborgs
Difficulty "Librarian" (more will slow too much a PBEM)
Basing on the donwnloadable scenario
New Planet
Settings for "New Planet"
-------------------------
Starting Year 2105
Human factions got 1 ready built city size 3,
having already recycling tanks and recreation comm in their HQ
and start with 2 Scout Patrols, 1 Unity Rover, 1 former,
2 free colony pods
Alien factions got 1 ready build city size 1 and start with
1 Scout Patrol, 1 MK1, 1 free colony pod
(this difference in the city's size makes the aliens very week,
so I add to the personality of both aliens "shameless betray
human players". If you like to play an alien faction by a human
player you should correct this entry and increase the city's size
for both aliens to 3 and/or give them a 2nd free colony pod)
Energy is as original 50-20-10-10-10-10-10
All settings from standard faction txt files.
Starting already done research (same as original):
Angels:
Information Network D1, Planetary Networks D2
Caretakers:
Biogen, InfNet, Ecology, and the 2 Alien specials
Progenitor Psych E1 and Field Modulation C2
shameless betray human players
Cyborgs:
Applied Physics C1, Information NEtwork D1
Drones:
Industrial Base
Fungboy (Cult):
Centauri Ecology E1, Social Psych B1
Pirates:
Mobility E1, Flexibility E1
Usurpers:
Ecology, Physic, Biogen, and the 2 Alien specials
Progenitor Psych E1 and Field Modulation C2
shameless betray human players
---
I prefer to play Cyborgs
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