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  • #16
    Suggested Title:

    It's a Capitalist's World

    (i.e. - Morgan might have a chance at winning !!)

    This will be a SMAC v4.0 game

    Difficulty level is Librarian, tweaked (see below)

    Players, in turn order, are:

    Dreifels: Gaians
    SPasmofiT: Hive
    -Contact-: University
    Tom201: Sparta
    duMa: Believers
    John Paul Jones: Peacekeepers

    The AI faction will be a somewhat tweaked Morgan

    World is 50% to 70% water, huge planet, average everything else (rare worms disadvantages the Gaians).

    Game conditions are:

    all winning conditions - on
    do or die - on
    look first - on
    tech stagnation - no
    spoils of war - no
    directed research
    intense rivalry - no
    no unity survey
    random scattering of Unity pods
    No random events
    all other custom conditions - no

    (Ironman off - this allows a player to save a game in mid-turn if interrupted, and resume later. With ironman checked he can't do that)

    other conditions:

    Morgan will start with his HQ's already built and a couple of goodies to help him along in the mid game where the AI generally fall behind (I wish there were some way to make them dormant until a certain number of turns had passed, or an appropriate tech was dicovered, but ah, well, we can't be that precise)

    Suggested play rules (Forum Wars set)

    • Communications - none till contact, obtain commlink, or build Empath Guild
    • Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
    • Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
    • SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
    • Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
    • Stockpiling in Qs anytime - OK
    • Crawlers Upgrade anytime - OK
    • Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
    • Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
    • Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
    • Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
    • Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
    • Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists

    Do these look acceptable?

    Googlie
    Last edited by Googlie; February 27, 2002, 21:43.

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    • #17
      Jop rules are ok for me.

      Tom
      If it is no fun why do it?
      Live happy or die

      Comment


      • #18
        Fine by me. Let's roll.

        Comment


        • #19
          Looks good to me too.

          The only (probably unsolvable) item of note is turn order and geographical location optimization.

          Dreifels - Gaians - Alpha Centauri
          SPasmofiT - Hive - Romania
          Contact - University - Canada
          Tom201 - Sparta - Netherlands
          duMa - Believers - Sweden
          John Pau Jones - Peacekeepers - Ireland

          After analysation, it looks relatively good, all except for the variable location of Dreifels. If he's in NA, then there is a potential turn lag as it goes from NA to Europe back to NA, then hangs around in Europe for 4 turns.

          Anal? Babbly? Or just fascinated to be in Europe? Dunno. Dead end thought. Game on!
          Another Roadside Attraction

          Comment


          • #20
            I just took the turn order from the game sequencing. Being SMAC, there'd be no wierd graphics if we didn't follow the usual order, so changes can still be made (am in playtest mode right now, but it's not a big deal to change)

            G.

            Comment


            • #21
              Colours would be mucky though. Up to Dreifels if he wants t'be the blue Gaians and SPasmofiT to be green Hives (sounds painful).

              Another Roadside Attraction

              Comment


              • #22
                Alpha Centauri is where your CD is ;-))
                Means no lag in transmitting
                serious: Germany

                The other points:
                - a CMN wouldn't be wrong
                - Council notification: should be made one round *before* it is called
                - difficult to control rules are F4, right click feature, hope all will respect that nevertheless

                Suggestion: when sending a sav (please compressed) then also sned an empty email with only the topic "sent [filename]" and name the file always as [next player/receiver]-year.sav so that no wrong file opening/deleting happens by accident.

                all other is fine.

                Btw, if you look for ready maps to use, there are some at http://mitglied.lycos.de/smac/maps_here.html indifferent size which you maybe like to use.

                Btw 2: Mix of different language versions doesn't make any problem as long as all have patch 4 installed.
                http://AlphaCentauri.US/ in English and German
                http://civ3.2be.cc/
                http://1steuro.net/

                Comment


                • #23
                  Originally posted by Googlie
                  I just took the turn order from the game sequencing. Being SMAC, there'd be no wierd graphics if we didn't follow the usual order
                  G.
                  In SMACX you also don't have wrong/mixed colors if you watch the settings and files right. There you also can mix what you like.
                  http://AlphaCentauri.US/ in English and German
                  http://civ3.2be.cc/
                  http://1steuro.net/

                  Comment


                  • #24
                    Email + ICQ

                    Do I see that right:

                    Dreifels - Gaians - Alpha Centauri - Dreifels@gmx.net
                    SPasmofiT - Hive - Romania - gabrielm@fx.ro
                    Contact - University - Canada - space_entity@hotmail.com
                    Tom201 - Sparta - Netherlands - Tom201@gmx.de
                    duMa - Believers - Sweden - modowd724@hotmail.com
                    John Pau Jones - Peacekeepers - Ireland - johnpauljones@oceanfree.net
                    -
                    Googlie - linfrew@aol.com

                    fine, now we have all
                    Last edited by Dreifels; February 27, 2002, 18:58.
                    http://AlphaCentauri.US/ in English and German
                    http://civ3.2be.cc/
                    http://1steuro.net/

                    Comment


                    • #25
                      gabrielm@fx.ro

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                      • #26
                        linfrew@aol.com

                        googlie@mybc.com

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                        • #27
                          Playtest went well - Morgan will be no pushover, but I don't think he'll corner the energy market before 2300.

                          Am just waiting for Contact to send me his free tech choice, then we're underway (as I play essentially the first turn - moving nothing for you six players - to get the Morgan bases built and give the governors their instructions, I am prompted for the Uni's tech.)

                          G.

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                          • #28
                            This game has now started.

                            The turn reporting thread is at:



                            G.

                            Comment


                            • #29
                              Originally posted by Dreifels
                              Suggestion: when sending a sav (please compressed) then also sned an empty email with only the topic "sent [filename]" and...
                              Hmm... I'm not so sure I understand this part. I recieved a blank email this morning (as all of you did) reporting that the turn was sent... but isn't that what the Turn Tracking Thread is for? Enlighten me please. Thanks!
                              Another Roadside Attraction

                              Comment


                              • #30
                                well, at last it's similar. But 2 differences:
                                a) you can control where it sleeps or if it in nirwana. Optimal is if all make an email to all layers *including themselfe* and as this then is to send at same time when the sav is send, all can control nerby when it arrives.
                                So it's more precise.
                                b) it's more easy. To send such an email takes less time thanlogin here, search the thread, identify, post, send, the more, as sometimes it's not easy (like now) to get access here, if the Internet routing is busy or something else.
                                c) reading here to control if/when the other have send their file needs much more time, and If we really can be so fast that we reach 3-4 turns/day it will mean either, there are postings too late in bundle, or, you need more time to read/post here than for palying your turn.
                                http://AlphaCentauri.US/ in English and German
                                http://civ3.2be.cc/
                                http://1steuro.net/

                                Comment

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