As we know, SMAC is buggy when it comes to Stockpile Energy. If you build a facility and your construction queue is empty, the game automatically inserts Stockpile Energy and counts it as income in the same turn, thus essentially letting you produce twice and giving you some ill-gotten energy credits. The same thing happens if you manually insert Stockpile Energy into your build queue after a unit, but in this case it is not automatic.
Due to the potentially different effects depending on player preference, most PBEMs have made a rule to cover this specific situation. The current tournament rule, prohibiting the insertion of Stockpile Energy in the build queues, has been a bone of contention for some. When I first heard about the bug, the current rule was my suggested solution, and the only comments I received back then were positive. However, it appears that the Apolyton tournament games are pretty much the only ones that use this rule, so I thought I could put it to a vote. The two options are explained below.
There is also a third logical option: forcing non-empty queues after facilities. This would make the game behave the way it should, never giving additional energy, not skewing any balance and letting players use production queues properly without penalty. However, it forces players never to leave their queues empty and has therefore been extremely unpopular. Due to potential difficulties in determining a majority, this option is therefore not included in the poll, but strong supporters can post here and try to convert people if they wish.
This poll will run for two weeks. Let the discussion begin!
Due to the potentially different effects depending on player preference, most PBEMs have made a rule to cover this specific situation. The current tournament rule, prohibiting the insertion of Stockpile Energy in the build queues, has been a bone of contention for some. When I first heard about the bug, the current rule was my suggested solution, and the only comments I received back then were positive. However, it appears that the Apolyton tournament games are pretty much the only ones that use this rule, so I thought I could put it to a vote. The two options are explained below.
- Keep the current rule
Prohibit the use of Stockpile Energy in build queues.
Allows the player to keep the queues empty with no negative effects, thus being the least intrusive option. Is exploitation of a bug, but only through not actively avoiding it. Slightly favours facility builders over unit builders. Players who wish to use queues for their intended purpose can do so, but only if all but the last element in the list are units. - Allow Stockpile energy in queues
Some players like to insert Stockpile Energy after a unit to avoid accidentally building more units of the same type. This option allows them to do so. Forces players to use Stockpile Energy or lose out on a great amount of credits over the course of a game. Is active exploitation of a bug. Slightly favours low energy, high production factions like the Hive (and Gaians, Drones to a lesser extent). Players who wish to use queues for their intended purpose can do so, but will lose out on Stockpile Energy every single time, losing a lot of credits.
There is also a third logical option: forcing non-empty queues after facilities. This would make the game behave the way it should, never giving additional energy, not skewing any balance and letting players use production queues properly without penalty. However, it forces players never to leave their queues empty and has therefore been extremely unpopular. Due to potential difficulties in determining a majority, this option is therefore not included in the poll, but strong supporters can post here and try to convert people if they wish.
This poll will run for two weeks. Let the discussion begin!
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