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ASPK II - call for players

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  • #16
    Hmm... I'm not sure I like all the tournament rules. I'll give it a shot, though. I like the fact that different factions start with different techs, and generally find that the factions are fairly well balanced out of the box. But I'll give it a shot.

    I'm not sure I understand the rationale behind certain of the tournament rules. For example:

    - Inserting Stockpile Energy into a build queue after a military unit

    Is there a bug associated with this? If so, I've never found it, primarily because I rarely stockpile energy. So what's the difference between stockpiling energy after the last structure in a build queue, just canceling a queue to stockpile energy instead, and having stockpile energy be the last thing in a queue after a military unit (or even putting it in the middle, which doesn't make a whole lot of sense to me).

    - If probe... must declare vendetta.

    Why? If two factions want to clandestinely exchange techs, they can do so by the usual means; I fail to see where ignoring probe actions can unfairly benefit the ignorer (though I can easily see how it might benefit the prober, though that's the problem of the probed, IMHO).

    - Social engineering... (no flip flop within turn). Oh, I think I get it. One could have, for example, FM on while the turn executes (thus collecting one's money), switch to, say, Planned, use the lesser cost to rushbuild something, then switch back (which would probably only cost the usual 32, less than that gained by being in FM). I can see why this would annoy some people. I can hardly believe I never thought of it before. Then again, I'm more of a roleplayer, less of a min/maxer.

    - No base trading with the AI.

    I think I see what this is aimed at preventing (people who get a submissive, then to prevent their extermination (and thus, their loss of a free vote in the council), give them a base in the middle of their territory (where they can't be touched unless someone first conquers the player). Personally, I don't see this as especially exploitive, or unhistorical (the United States has done the same with several groups that were displaced by a rebelling power, such as the Cuban exiles, and the British hosted a government-in-exile of France during World War II). In a game with few players, the computer players go from being a roadblock to being a sort of prized posession. I think I like that effect, though I haven't played much PBEM, so I wouldn't know how this plays out in an actual game. If you ask me, it looks kind of like the juvinile condemnation of the "Jumpkick-throw" manuver in Street Fighter 2 during the early nineties.

    At any rate, I'm looking forward to starting!
    To those who understand,
    I extend my hand.
    To the doubtful I demand,
    Take me as I am.

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    • #17
      - If probe... must declare vendetta.

      Why? If two factions want to clandestinely exchange techs, they can do so by the usual means; I fail to see where ignoring probe actions can unfairly benefit the ignorer (though I can easily see how it might benefit the prober, though that's the problem of the probed, IMHO).



      The guy doing the probe gets the "declare vendetta?" message, so I could probe you, select no. Probe you, select no. Probe you, select no. All day long, and you'd never find out. So they set it to where if you are caught, you must have a vendetta, so the other guy knows.
      Indra
      PS the stockpile energy thing is a bug, too. I'd say it's ok to stockpile energy whenever you want, as long as you aren't trying to manipulate the bug.

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      • #18
        Originally posted by Ironwood
        - Inserting Stockpile Energy into a build queue after a military unit
        A bug that will give the user an extra amount of cash that queue users won't get. Same effect for base facilities but the stockpile is not necessary. Manipulating means knowingly putting stockpile after units.

        - If probe... must declare vendetta.
        Black Sunrise gave an excellent explanation.

        No base trading with the AI.
        AI is stupid. It will give you a 12-size base for a 1-size base. Therefor unfair to other human players.
        It's close to midnight and something evil's is lurking in the dark.

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        • #19
          I still don't have the Lord_Icewind's email. He is first in the playing order so he gets the turn first. The other three of you should have received your passwords.
          It's close to midnight and something evil's is lurking in the dark.

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          • #20
            ASPK II needs a replacement for Bella Hella. Any takers?
            It's close to midnight and something evil's is lurking in the dark.

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            • #21
              well, the Grim Reaper of the Telecom world has just claimed me, so I've got plenty of time on my hands. If you want me, I'd love to join. What faction, and anything else I should be made aware of?

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              • #22
                Darsnan,

                okey i'm gonna need you email so that I can send you the turn and the password. You can find the details at "ASPK II - turn tracking thread".
                It's close to midnight and something evil's is lurking in the dark.

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                • #23
                  Hi knowhow2,
                  ok, the gaians are now on their way. Could be interesting....

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                  • #24
                    Hi knowhow2,
                    ok, the gaians are now on their way. Could be interesting....

                    my E-Mail address: dnandal@twcny.rr.com

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