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NCC02--Team Morgan No Crawler Challenge Succession Game!

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  • NCC02--Team Morgan No Crawler Challenge Succession Game!

    Game on!

    Turn Order

    Scipio
    Blake
    JohnD
    Zakharov
    Smack
    -Others might join.
    Signup and Rules Thread

    -Smack
    Attached Files
    Visit Aldebaran:Aldebaranweb

  • #2
    2101 - Touchdown! Unity surveys indicate a large world with perhaps an even split between land and sea. We have landed in the deep southern latitudes along the eastern seaboard of a medium sized landmass. We shall call this island paradise, New New Zealand! We must learn the ecological systems of this harsh planet so that we may alter them to suit our purposes.

    2102 - Our headquarters base, Morgan Industries, is founded near a sheltered bay that provides access to the eastern ocean.

    2105 - Morgan Antimatter founded due south of Morgan Industries. Again the base is placed to take strategic advantage of sheltered inland waterways with ocean access.

    2108 - Our researchers have mastered the planet's ecosystems [Centauri Ecology]. The terraformer designs will go into production immediately. I have ordered our researchers to focus their efforts equally on theoretical science and infrastructure.

    One of our scout units reports that they encountered some sort of horrific alien lifeform - a 'boil' of writhing worms that induced psychic terror in the scouts. We may never know the reason for this 'attack' as our scouts easily dispatched this threat.

    What a pleasant surprise! A transport foil has just sailed into Morgan Industries harbor. It is flying an orange flag with some sort of theological icon. Let's see who it is! Why it's the good Sister Miriam, leader of the Lord's Believers [Noncommital/Pathetic]. She seems to be a woman of reason. I think we can do a deal. We trade Centauri Ecology for Social Psych and also Industrial Base for her world maps. We sign a formal Treaty of Friendship with the Lord's Believers. The tranport foil departs heading in a northerly direction before disappearing from our radar. [Aside: Believers headquarters - New Jerusalem - is on a very small island directly east of New New Zealand. I recommend we quickly colonize the eastern seaboard, lest Miriam establishes a foothold]

    2111 - Another scout unit encountered a 'mindworm' boil. Once again, the intrepid scouts destroy the infestation.

    2112 = Our researchers have learned Biogenetics. I have instructed them to continue their research efforts into both theoretical sciences and infrastructure.

    Our first terraformer batallion has been organized at Morgan Antimatter! They will construct a road into a nearby area of land that is rich in minerals and then plant forests so that our workers can reap the bounty. Morgan Antimatter has begun production of a new colonization team.

    Another mindworm boil succumbs to our mighty scout forces!

    2115 Summary
    --------------
    >Our research priorities are currently Discover and Build.
    >Our former [and hence colony pod] production is a little bit farther behind than I would like. Our HQ only has 1 MIN in its best mineral square.
    >The Believers will feel compelled to expand off of their island fairly soon. We have a Treaty, but there is still far too much unclaimed land on New New Zealand.
    >The garrison at Morgan Antimatter is away from their post. I wanted to survey a bit of land around the base. They should probably get back to the base quickly.

    - CEO Scipio Centaurus, Team Morgan
    Last edited by Scipio Centaurus; October 13, 2001, 16:46.
    Delende est Ashcrofto

    Comment


    • #3
      Here's the file.
      Attached Files
      Delende est Ashcrofto

      Comment


      • #4
        And so it came to pass that CEO Blake took the reins of Morgan Industries at MY2115
        - Team Morgan Chronicles, Datalinks.
        Well, a few comments. A bit too much support is used up on scout patrols, might have to disband a few of those. Especially the ones closer to home, that'll support more formers which will allow operation 'forest'n'forget'.

        MY2115: Changed production at Morgan Antimatter from CP to Formers. (It wont grow before the CP is finished anyway)

        2116: Moved Scout patrols. Rushbuyed formers at Morgan Industries. Nothing else exciting happened.

        2117: Formers move to start forest on Nut bonus at Morgan Industries. Rushbuy formers at Antimatter. Ordered a green scout to return home for disbandage. Killed one of those hideous worms.

        2118: 2nd former at Antimatter starts building a road to the plains to the west, near the river dubbed "Wairou River". I reconsider the fate of the Scout Patrol and send him worm hunting. Start CP at Antimatter.
        Forest completed at Antimatter! The influx of wood will provide construction materials and energy.

        2119: Nothing exciting. The first former at antimatter is now moving south of Antimatter to build a road and plant forest. Discovered another nut bonus.

        2120: Found a few flat/rainy/river tiles. Uber exciting turn.

        2121: Two roads completed. Weeee. Forest at Industries planted. CP available for rushbuy in 2 turns.

        2122: Big descision. Should my former go left or right. Both way lead to a nut bonus, but one is covered in fungus and the other is further away. I flip heads for right. The formers pilots were rearin' to try out those fungus clearers anyway.
        In other news one of our scouts found, attacked and got eaten by a mindworm. It wasn't the independent scout, atleast.

        2123: Gah! I knew there was a reason you shouldn't send formers into fungus. Wild mindworm snacks on former. As revenge one of the scouts kills an unrealted mindworm. Repeat last sentence for another scout.
        CP at Industries rushed for 56 credits.
        I forget how Antimatter came to be undefended. Scout at Industries ordered to move to Anti, formers going to garrison Anti in case scout too slow.

        2124. The worm does not head to Anti, so the former continues to the nut bonus. CP from industies heading north. next build scout to replace the one sent to re-inforce Anti. Scout kills a worm.

        2125. Gah! Riots at Anti, scout moves in and stops that nonsense. Unfortunately it delays the CP construction...
        Scout rushed for 22 credits at Industries to avoid Riots next turn...

        2126. My brave former heading north drives up to a worm. The crew have been ordered to escape back to industries. The CP following the former has turned and started heading back to Industries...

        2127. The Ruins discovered to the east. Scout completed at Industries. Former 80% injures worm before dying. Rushbuy CP at Anti.

        2128. A great day for our people, Infortmation Networks have been discovered. Disgruntled gamers complain about a lack of gaming networks, until it is discovered that the Infortmation networks can carry gaming data. First LAN party on Planet.
        In other news the former-raping Mindworm #1 is toasted by a scout. (#2 is still at large)

        2129: Morgan Collections founded. Forest completed on Nut bonus at Collections. Former rushbuyed at collections (we need more formers!!!!!)

        2130: Nothing much exciting happened... other than the turn being zipped and uploaded.

        Summary: Formers were built. Formers were eaten.
        3 tiles of forest were planted.
        1 new base was founded. 1 CP is wandering around, it could be used to found a base near the ruins, or at some nut resource. No site is planned for it.
        No new contact made, relationship with Miriam still Treaty.
        2 Formers, 5 Scouts, bank account of 72 credits.
        CP at Industries is ripe for the rushbuy - should the new CEO consider it nessecary.

        And so, after 15 years as CEO, Blake wandered off to live in the Ruins. It is said that late at night you can see him driving his "Ghost formers" and hear his anguished cries "I will returnnnn!!!"
        -Big book of Ghosts, Spooks and Haunts, Datalinks
        Attached Files

        Comment


        • #5
          Accounts of Morgan Industries MY2130-45 -- Principle officer --- C.E.O.J.D.M

          Ledger entry for MY 2130
          -Energy Reserves: 72
          -Income: 4; Maintenance: -0; Loan: 0
          -Net Income: 4

          Ledger entry for MY 2135
          -Energy Reserves: 96
          -Income: 5; Maintenance: -0; Loan: 0
          -Net Income: 5
          -People: Miriam Started WP in 2135
          -Places: Morgan-Tasman $Shrine$ - established near Ruins; beautiful vistas
          -Things: 1 native converted to energy equivalent

          Ledger entry for MY 2140
          -Energy Reserves: 107
          -Income: 8; Maintenance: -0; Loan: 0
          -Net Income: 8
          -People: Dierdre Started HGP in 2136
          -Places: Industries Morgan - established across the Reflecting Pool from Morgan Industries (couldn't resist)
          -Things: 2 natives converted to energy equivalent
          -Metaphysics: Breakthru to Ethical Calculus in 2139

          Ledger entry for MY 2145
          -Energy Reserves: 111
          -Income: 9; Maintenance: -0; Loan: 0
          -Net Income: 9
          -People: Dierdre discovered Secrets of HB 2142; no contacts all my term
          -Places: No new bases; a CP is in the works at Morgan Industries
          -Things: 1 natives converted to energy equivalent
          -Metaphysics: We are presumably working on Secrets of the HB or Planetary Nets (due in 2147)

          Highlights
          Net income/year increased by 125%
          Number of installations increased by 66.67%
          Cash on hand increased by 39%

          notes:
          -Thought to build an SP at Morgan-Tasman $Shrine$ after finishing the RC to alow for higher pops while working on it.
          -The scout at the corner of the ruins is uncommitted, was going to walk around the ruins looking for MWs
          -(87,71) or on or near (8,64) might make a good spots for bases

          Comment


          • #6
            Here's the file

            Also sent to ZakIV
            Attached Files

            Comment


            • #7
              Excerpts from CEO Zakharov's Annual Financial Conferences, MY 2145-2160

              Executive Reflections:

              Expansion. Lots of expansion. Too much expansion? Our bureaucracy is quite swollen on this smaller planet. But still - lots of expansion means more money and tech per turn...although I have been spending cash pretty quickly !!

              Highlights From the Annual Conferences:

              2145 - As our dear CEOJDM (try pronouncing that!) has already reported. However, at the year's end, about 40 Energy Credits were put to good use shooing the colonists out the door at Morgan Industries.

              As new CEO, I propose commencement of Project People Factory ( Smack) - PPF for short - rapid expansion.

              2146 - Said Colony Pod is ready for action! Lots more rushing this turn - about 50 EC's on the Recreation Commons at the Shrine (so we can begun Secret Project Code Name dlorW lautriV - I bet that code will never get cracked ), 30 EC's at Morgan Industries (didn't we just Hurry there ?) for a Scout Patrol - I don't want to lose that Pod to the hungry natives.

              As you can tell, I like to spend money. I'm greedy, but only because greed means more stuff to spend!!

              2147 - Our scientists have discovered Planetary Networks! dlorW lautriV production at the Shrine has commenced. Done in 74 (!) years - don't worry, it'll grow soon

              Our scientists, working soley on advancing our Infrastructure, have been demanding loads of Nutrients to experiment on. I have a feeling they're not advancing our Industry ...

              The 30 EC's were invested into the Recycling Tanks at Morgan Antimatter.

              2148 - Antimatter, done with their Tanks, have begun preping colonists for the great outdoors.

              2149 - The Recreation Commons at Morgan Collections is open for business! Continuing with PPF, production of a Colony Pod has begun here.

              The solar collector is done near Industries Morgan (huh?). Let us all bask in the sun!!!!!!!

              2151 - Morgan Robotics founded! They have quickly prepared a Former, with 25 EC's in equipment fees.

              2152 - The Recreation Commons at Morgan Collections are really popular, and everyone wants one! Morgan Robotics has begun working on one.

              Our scout is now quite good at exterminating worms. $$$$$$$$$$$$$$$$$$$$ (that's 20 for the mathematically challenged)

              2153 - Industries Morgan, following PPF, has begun their "CP" (the hot new slang for Colony Pod!)

              Speaking of CP's, we're cranking out the one at Morgan Collections for about 40 EC's.

              2154 - Now that they're done doing their fair share of the expansion, Morgan Collections is going to work on their Recycling Tanks.

              2155 - Gaians get the Human Genome Project. Blehhh...

              ...and...sunspots!!!

              ...and....Gene Splicing. Hmph. But now they're still lookin into Infrastructure, so we should have Industrial Economics in 10 years!

              The Colony Pod is done at Morgan Antimatter, so they're starting their Tanks.

              Finally, with our favorite PPF, the CP at Industries Morgan has been hurried along.

              2156 - Industries Morgan is working on their Commons, with their CP out and about.

              2158 - New Jerusalem builds the Weather Paradigm. Blehh...but at least we don't need it for Condensors, etc, to crawl.

              Drone Riots.......at Morgan Industries. They've changed from Tanks to a CP in order to kick out the drones ("You don't like it here? Well then survive on your own in the wild!!")

              2159 - The Hive builds the Command Nexus....blehhh...but we're peaceful folk, right?

              Morgan Industries CP is hurried...

              ...and...I forgot it's a smallish map. Hmph. Bureaucracy drones, and lots more Pods out there....we need to switch to Democracy soon!!

              Anyway, despite drones, Morgan Interstellar has been founded.

              2160 - Started Recycling Tanks at Morgan Interstellar.

              Morgan Industries is working on their Recreation Commons, to stop drones before they start!

              And that, folks, is all...

              The Numbers:

              2145: +9 EC's and +12 tech per turn
              2160: +15 EC's and +20 tech per turn
              --------------------------------------------------
              % Change: +67% and + (guess what?) 67%!!

              2145: 111 EC's total and 94 tech cost
              2160: 28 EC's (sorry!) and 147 tech cost
              --------------------------------------------------
              % Change: -75% and +56%!!

              So, we're getting more tech per turn than the tech cost is increasing!!

              2145: 5 bases and 8 votes
              2160: 8 bases (2 CPs) and 13 votes
              --------------------------------------------------
              % Change: +100% (including pods) and +63%

              3 Years to Industrial Economics (assumed - are there any other builds?)

              We're still Anemic....

              Notes:

              Sorry for the horrid state of our budget! We're getting a decent amount per turn, but I was spending it . Still, we should be able to change to Free Market in 3 years, and Democracy soon after (lots of cash from FM!) since I think we're pretty much done expanding for awhile (we've got 2 bases over bureaucracy, and 2 more pods at large)

              The Scout at 83,73 is guarding the Formers as they dig dig dig through fungus and rock to find the Nutrient bonus within.

              The CP at 1,73 is intended for 0,72, where the ground is being lowered - it has access to lots of monoliths, 2 nutrient resources, and 1 energy resource I think, though most is covered in fungus.

              There's a scout nearby that's pretty beaten up - it's getting a quick fix at a monolith, and maybe can stay home for the new pod. It's independent, so DON'T re-home it!

              Have fun, Smack! Good luck, all!

              Z
              Last edited by Zakharov VII; October 14, 2001, 04:54.

              Comment


              • #8
                Ah yes, the file....

                I sent to Smack, but if anyone wants to take a look/e-mail didn't work for some weird reason (it always happens with me )

                G'night now, all !!

                Z
                Attached Files

                Comment


                • #9
                  2160-75: I've seen the enemy......and she's got red hair.

                  The SP front: Not Good

                  Zak Builds VW in 2163, Yang builds ME in 2170. Planetary Datalinks being worked on by Zak, CDF by Deirdre, and we have 30 turns or so to go to finish an SP that's already been built.

                  The PR front: Um...

                  We've seen rovers and other hounds of Miriam lurking in our territory to the SE. Now that we've switched to FM and Democracy, she's not going to like us very much. Certainly we should try to talk things through, but in the case that Diplomacy fails I've started prototyping 2-2-1's and 2-1-1's as well as assembling a small army of probes.

                  We discovered Lasers and Wealth most recently. Switched to Wealth b/c couldn't resist the 'tech in 4 years' option. So we're 50/0/50 Dem/Fm/Wealth.

                  The early years were plagued with drone riots and mass-rushbuilding of many rec-commons as we tiptoed into Dem, then FM. There are only a few bases without rec-commons at this point.

                  We're 1 base past the B-limit for Dem on a large map (9 bases is limit), nonetheless I decided that we needed a couple bases to the north to take advantage of the great resources in that direction.

                  As I see it, we have 2 choices: Switch to an SE that Miriam likes and pray she trades tech and leaves us alone, or take out that snivvling...er. Well, I'll be interested to see what happens. We've got plenty of room, but I feel like we're farther behind than in the Zak game.

                  -S-
                  Attached Files
                  Visit Aldebaran:Aldebaranweb

                  Comment


                  • #10
                    Hello Gentlemen,

                    I have received the turn from Smack/Avenoct by e-mail. However, this has been a big family day with two different birthday parties to attend. I am still at my brother's house and we are about to round up my daughters and head home. It will be late tonight or tomorrow afternoon before I can open the turn.

                    I am looking forward to the game. I will post it and send it to Scipio tomorrow night. Sorry for the delay.

                    Comment


                    • #11
                      Thank You!!

                      I've got half a dozen PBEM turns sitting in my inbox from the last 2 days.

                      I'll look forward to getting the turn in a day or two.

                      - Scipio
                      Delende est Ashcrofto

                      Comment


                      • #12
                        Hey Avenoct! Looks like you attached the wrong file to the 2175 turn report. Opens as 2101 game start... Is that a subtle hint?



                        - Scipio
                        Delende est Ashcrofto

                        Comment


                        • #13
                          Yeah, I had a Machiavellian Slip...
                          Attached Files
                          Visit Aldebaran:Aldebaranweb

                          Comment


                          • #14
                            I think it's worthwhile mentioning that Miriam has raised a landbridge to New New Zealand!

                            I say we confiscate her WP as punishment

                            Comment


                            • #15
                              Originally posted by Blake
                              . . . . I say we confiscate her WP as punishment
                              At least
                              I would vote for de-programming her faithful and enlightening them to the joys of Capitalism.

                              Comment

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