I am down to one PBEM so I thought I might try to start another. I have played six to completion but this is my first attempt at organizing one so if I am missing some important point please let me know.
To avoid lengthy discussions on rules and settings, I propose Smax (aliens off limits) on a large world with all settings in the "middle"-- ie average everything. I will find someone (perhaps tau ceti or googlie) with a playtested map to help ensure a fair start.
All rules would be "tournament rules" as set out below. I want a grand total of 4 players of which I would be one (3 AI). The first three others to sign up (with choice of faction) are in. I will choose my faction from those remaining after the other 3 have selected (since I have 5 favorites at least 2 of them will be left).
Here are the "tournament rules" which I propose be accepted "as is " unless there are strong objections
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Game options:
Do or Die: eliminated players are not restarted
Spoils of War off
Non-Blind (directed) research
No random events
All victory conditions allowed including cooperative
Unity survey off - map is unknown
Look first on
Normal starting conditions
PBEM specific rules/restrictions on exploiting bugs:
Multiple reloading of the game to try for different effects is forbidden.
Multiple drops or orbital insertions using the right-click menu is forbidden.
Inserting Stockpile Energy into the build queue after a military unit is forbidden.
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
Upgrading units with the design workshop is allowed at end of turn only.
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
No base trading with the AI.
Reverse engineering of units is permitted with the exception of engineering rovers from the probe team rover chassis.
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If any of the above is unclear please let me know.
I generally play once daily and I am looking for players that can commit to regular play, understanding that we all have lives and might have vacations or weekends away etc. Passing the turn within 24 hours ( and hopefully quicker) will be expected unless you have notified the others that you are away/unavailable.
If you are interested, the first 3 posting in this thread are in. Any takers?
To avoid lengthy discussions on rules and settings, I propose Smax (aliens off limits) on a large world with all settings in the "middle"-- ie average everything. I will find someone (perhaps tau ceti or googlie) with a playtested map to help ensure a fair start.
All rules would be "tournament rules" as set out below. I want a grand total of 4 players of which I would be one (3 AI). The first three others to sign up (with choice of faction) are in. I will choose my faction from those remaining after the other 3 have selected (since I have 5 favorites at least 2 of them will be left).
Here are the "tournament rules" which I propose be accepted "as is " unless there are strong objections
-------------------------------------------------------------------------------
Game options:
Do or Die: eliminated players are not restarted
Spoils of War off
Non-Blind (directed) research
No random events
All victory conditions allowed including cooperative
Unity survey off - map is unknown
Look first on
Normal starting conditions
PBEM specific rules/restrictions on exploiting bugs:
Multiple reloading of the game to try for different effects is forbidden.
Multiple drops or orbital insertions using the right-click menu is forbidden.
Inserting Stockpile Energy into the build queue after a military unit is forbidden.
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
Upgrading units with the design workshop is allowed at end of turn only.
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
No base trading with the AI.
Reverse engineering of units is permitted with the exception of engineering rovers from the probe team rover chassis.
--------------------------------------------------------------------------------
If any of the above is unclear please let me know.
I generally play once daily and I am looking for players that can commit to regular play, understanding that we all have lives and might have vacations or weekends away etc. Passing the turn within 24 hours ( and hopefully quicker) will be expected unless you have notified the others that you are away/unavailable.
If you are interested, the first 3 posting in this thread are in. Any takers?
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