SGSS-7 has started.
SMAC v 4.0, Thinker level, large map, average everything, Spoils of War off, directed research.
Turn order is:
SamIAm - Gaians
gooeyblob - Hive
Smack - Morgan
DrSpike - University
*******************************
Standard Aployton tourney PBEM rules/restrictions on exploiting bugs (with my suggested amendments in italics):
Multiple reloading of the game to try for different effects is forbidden.
Multiple drops or orbital insertions using the right-click menu is forbidden.
Inserting Stockpile Energy into the build queue after a military unit is forbidden (most non-tourney games now being started allow this feature).
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
Upgrading units with the design workshop is allowed at end of turn only (most non-tourney games now allow this upgrading to take place at any time)
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
No base trading with the AI.
*************************************
2102 has been sent to SamIAm (I played 2101, moving nothing, just to set the passwords, found the AI's bases and give their governors orders)
Good luck all
G.
SMAC v 4.0, Thinker level, large map, average everything, Spoils of War off, directed research.
Turn order is:
SamIAm - Gaians
gooeyblob - Hive
Smack - Morgan
DrSpike - University
*******************************
Standard Aployton tourney PBEM rules/restrictions on exploiting bugs (with my suggested amendments in italics):
Multiple reloading of the game to try for different effects is forbidden.
Multiple drops or orbital insertions using the right-click menu is forbidden.
Inserting Stockpile Energy into the build queue after a military unit is forbidden (most non-tourney games now being started allow this feature).
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
Upgrading units with the design workshop is allowed at end of turn only (most non-tourney games now allow this upgrading to take place at any time)
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
No base trading with the AI.
*************************************
2102 has been sent to SamIAm (I played 2101, moving nothing, just to set the passwords, found the AI's bases and give their governors orders)
Good luck all
G.
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