map
as for the Map.... I suggest we use computer generated "random" maps (that we can make our preferred settings to). I don't think we should use any maps that a player has made, or submits, as that could give that player an advantage of knowing the terrain. As for Unity Survey On, I agree. The lane masses are shaded out, so the main advantage is that you can tell the difference between land and water. That'll just help speed up game play a bit. On the subject of planet size, don't really matter to me. but, if you want to maximize turns and so forth, just remember the larger the planet size, the long the game takes. But again, to me....size don't matter.
as for the Map.... I suggest we use computer generated "random" maps (that we can make our preferred settings to). I don't think we should use any maps that a player has made, or submits, as that could give that player an advantage of knowing the terrain. As for Unity Survey On, I agree. The lane masses are shaded out, so the main advantage is that you can tell the difference between land and water. That'll just help speed up game play a bit. On the subject of planet size, don't really matter to me. but, if you want to maximize turns and so forth, just remember the larger the planet size, the long the game takes. But again, to me....size don't matter.

...though my logic is hardly famous because of its accuracy
making a point in favor of many other factions. But I've heard absurd claims that Trancend victory is little too easy way to go in MP...in SP, it certainly is.
and I know who to send the turn to afterwards. As for the ways to win.... don't have much of an opinion...so why not just leave that at the default setting?
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