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Axs001

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  • Axs001

    Here is the current roster for this AX succession game:

    Anunikoba (koba@home.com)
    Scipio (brperry@pacbell.net)
    Commodore (jbgibson@arilion.com)
    johndmuller (JohnDMuller@msn.com)
    Tau Ceti (tauc@hotmail.com)
    Walt (?? still need this one)
    SITS (tony@tlafave.demon.co.uk)


    Play 20 turns- complete your 20th turn but do not hit the 'end turn' button. Save the game at that point, zip it, and send it to the next player in line. Then post here the fact that you are done, and the game has moved onwards.

    The settings are medium everything, with all conquests active, directed research, etc., Lal, thinker (for the drones). We are playing against the original factions on a standard map.

    Also, as far as certain game exploits are concerened (reverse engineering, base trading, what have you) I don't have a problem with us utilizing these. Just as long as you don't do something crazy (break out the map editor), I will have no objections with the use of the 'STANDARD' exploits. But you guys decide.

    If you can not play your turns (for whatever reasons), just let us know and we will skip you in the line of succession until you are able to play once again.

    Good luck!

  • #2
    AXS the first has begun! Turn sent to Scipio.

    Comment


    • #3
      2140 to The Commodore

      Last edited by Scipio Centaurus; July 16, 2001, 23:53.
      Delende est Ashcrofto

      Comment


      • #4
        Noooooo...I played the twenty turns, and then the save went bad. Autosave wasn't working either! All that work...

        I'll redo it tomorrow evening.

        And I was doing so well...tripled the size of our empire, had the UoP on it's knees...
        It hurts to be on the cutting edge!

        Comment


        • #5
          Commodore,
          I'd appreciate it if you could get the turn to me as quick as you can as I am going out of town Wed. afternoon for the rest of the week and would like to take my turn before I go. If you are too busy to get to it today, we could switch turns and I'd send it to you afterwards.
          Thanks, John

          Comment


          • #6
            I went ahead and sent the 2140 SAV file to johndmuller and The Commodore. Maybe johndmuller can go ahead and play 2141-2160 ahead of time, just in case The Commodore can't get the turn to work on his machine by wednesday evening. But if Commodore gets the turn out, JDM could just discard the 2140 SAV file and play the 2161-80 turns instead.

            Hopefully something can be worked out...

            - Scipio
            Delende est Ashcrofto

            Comment


            • #7
              Well, I got the 2140 turn from Scipio, played it and sent my 2160 file to the Commodore. In case his datalinks are more seriously messed up, I also sent a copy to Scipio (who may or may not approve of what I did to the empire) as a backup since I won't be around. If the Commoodore wants to go with his version of 2140-60 instead of mine for some reason, we will work it out somehow (maybe the Commodore and I will play each others files and Tau Ceti will get two different 2180 files).

              I'll be back next Monday, so depending on how fast you all move along, feel free to skip me next time around if it will be holding up the game too much. I assume we will try to follow the official order next time.

              Comment


              • #8
                Ok, I'll do 2160-2180...found out the problem, BTW. I was playing the game on my own personal computer. I have the patch in this computer (the family comp), but I didn't have it on my own.

                I hope that's the problem anyway. I'll be finished by 10:00CST, I beleave.
                It hurts to be on the cutting edge!

                Comment


                • #9
                  At last...

                  Turn on to Tau, sorry for the delay.

                  Just FYI, you'll be able to rush-build the VW soon, and the Spartans are south, with a unity foil.
                  It hurts to be on the cutting edge!

                  Comment


                  • #10
                    I left my email address in the old thread in the general board, and I think Tau has it anyway, but just in case, I can be reached at

                    wschellin@yahoo.com

                    - Walt

                    Comment


                    • #11
                      2200 to Walt.

                      I think we qualify for superpower status now. We have the Governorship, the Virtual World and the Command Nexus, and the University has been vanquished. Leader in tech and pop, and clearly overall. The future looks bright.

                      Comment


                      • #12
                        Did you manage to make him a pet, or what?

                        And here I was thinking it was to late for a rover rush...
                        It hurts to be on the cutting edge!

                        Comment


                        • #13
                          I've just played four turns, and I have a few questions.

                          One: since we've completed over 100 Mission Years, am I playing 20 turns, or just 10?

                          Two: I'm in a position to build a SP or two (or three). Are we playing with the crawler upgrade trick, or not? I don't generally play with it, but if everyone else wants to, I suppose I could...

                          Third: Just FYI, I couldn't keep Zak's last remaining base on the continent without waiting for him to repopulate it, so I just killed it and expanded our borders. He still has the single sea base...

                          Tree Farms are growing all over, we've switched to a Wealth-motivated economy, and I'm starting to crank out formers.

                          I should finish up today or tomorrow and send it on...

                          Walt

                          Comment


                          • #14
                            Peeks in to your game

                            Decided to see how you're game is faring...over on the Smac-succession game we're at 2190 after a late start. I decided to go 'Ironman' for our game, and wondered if you had done so? I like the feel so far, kinda a PBEM with really nifty turn-lengths. Ok, I'll sneak back to our game..which unfortunately ended up being entirely posted in the strategies sections...

                            -Smack
                            Visit Aldebaran:Aldebaranweb

                            Comment


                            • #15
                              Originally posted by Walt
                              I've just played four turns, and I have a few questions.

                              One: since we've completed over 100 Mission Years, am I playing 20 turns, or just 10?
                              OK, since no one else answered I'll bite. Depends on whether you think 20 turns is too much for an evening of play. I think the point of the succession format is to allow each player to play a comfortable amount of turns in a single session and then pass off to the next player. Up to you in other words.

                              Two: I'm in a position to build a SP or two (or three). Are we playing with the crawler upgrade trick, or not? I don't generally play with it, but if everyone else wants to, I suppose I could...
                              Again up to you. See Anunikoba's first message in this thread...

                              Third: Just FYI, I couldn't keep Zak's last remaining base on the continent without waiting for him to repopulate it, so I just killed it and expanded our borders. He still has the single sea base...
                              Hope he's up for some cutting edge research on marine exobiology?

                              Tree Farms are growing all over, we've switched to a Wealth-motivated economy, and I'm starting to crank out formers.

                              I should finish up today or tomorrow and send it on...

                              Walt
                              Sound like the game'll be over by the time it reaches me again!

                              - Scipio
                              Delende est Ashcrofto

                              Comment

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