TKG, interesting strategy to get TWO bases immediately set on SP's, would be slower than:
1. Colonypod, former, scout, ...whatever's needed
2. Scout or Former, depending on safety, CP, Scout or Former as before
3 CP built at 1: CP as soon as possible..Former, Scout
This tends to be quite risky but yeilds exponential growth: Bases: 1-2-4-8-16.
Anyways, with the map flip flop I'm going back to the starting idea: random map.
In fact, I'm going to start the game right now. I know I said tonight, but it seems everyone is as frisky as I am, so here's the turn order...order of response:
1. Smack ->2120
2. TKG ->2140
3. Cybergod ->2160
4. SITS ->2180
And so on, as indicated at the top of the thread.
Game details: Standard Random Map, GAIANS, Thinker Level. Average everything...Oh, Pods? Blind Research? Here's what I'm going to do: Pods off, Directed Research....If you have other suggestions, send em soon. I'll be getting this started momentarily and moving this over to the Multiplayer threads
-Smack
1. Colonypod, former, scout, ...whatever's needed
2. Scout or Former, depending on safety, CP, Scout or Former as before
3 CP built at 1: CP as soon as possible..Former, Scout
This tends to be quite risky but yeilds exponential growth: Bases: 1-2-4-8-16.
Anyways, with the map flip flop I'm going back to the starting idea: random map.
In fact, I'm going to start the game right now. I know I said tonight, but it seems everyone is as frisky as I am, so here's the turn order...order of response:
1. Smack ->2120
2. TKG ->2140
3. Cybergod ->2160
4. SITS ->2180
And so on, as indicated at the top of the thread.
Game details: Standard Random Map, GAIANS, Thinker Level. Average everything...Oh, Pods? Blind Research? Here's what I'm going to do: Pods off, Directed Research....If you have other suggestions, send em soon. I'll be getting this started momentarily and moving this over to the Multiplayer threads
-Smack
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