Hi guys. Sorry for the delay - Qantaga was right about the issues holding us up. I've now established that SMAC does not permit you to change the player order (there is a workaround, but it is messy and causes problems with the factions' graphics). SMAX does allow you to change player order - I hadn't realised SMAC didn't offer the same ability
It shouldn't be too big a deal, but it would have been worth spending a little time to get an optimised turn order.
I've still received no email from cpt.slick, but this doesn't stop me going ahead now and setting up the game. I'm going to work on it this evening, and I hope to send out the first turn tomorrow.
The map is built and I've completed one test. I'm a little unhappy with one faction's position, so I need to find a way to improve their lot After that ... we should be away!
We have a substitute, SITS, ready to go if there are any problems. Anyway, finding subs really isn't a problem on the board, there are usually several volunteers for most vacancies.
Thank you for bearing with me. It's not a quick exercise setting up a game with so many players, but I've done most of the work so we're just talking finishing touches
It shouldn't be too big a deal, but it would have been worth spending a little time to get an optimised turn order.
I've still received no email from cpt.slick, but this doesn't stop me going ahead now and setting up the game. I'm going to work on it this evening, and I hope to send out the first turn tomorrow.
The map is built and I've completed one test. I'm a little unhappy with one faction's position, so I need to find a way to improve their lot After that ... we should be away!
We have a substitute, SITS, ready to go if there are any problems. Anyway, finding subs really isn't a problem on the board, there are usually several volunteers for most vacancies.
Thank you for bearing with me. It's not a quick exercise setting up a game with so many players, but I've done most of the work so we're just talking finishing touches
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