The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It seems that we have a bunch of people who have slightly differenmt preferences but all of whom are willing to play whatever is decided. If we have a moderator to assign or hold passwords I guess we can get a map generated and find out who the heck we are. I need to get in character.
Lal - " I welcome you in peace"
Miriam- " Die unbeliever"
Cha- " walk with Planet"
Dee- "Hug a tree with me"
etc etc
Just tell me who I am !!
Oh and I was serious about the east-west turn order-- It can cut turnaround time a lot in most instances.
One note: like I said above, I've never played against human beings, only the AI. I assume the diplomacy in this game occures via email (or telephone, or whatever) behind the scenes? Or what?
I'll be placing a call to Riga any minute now.
[This message has been edited by DrFaustus (edited May 08, 2001).]
I can not, and will never do an IP game.
Why I want a smaller map? Cause it would make it possible for us to meet earlier. Don't want to see us making first contact in 100 years of playing. Not Large map, Medium, is my preferrance.
And, game moderator is Keygen. I'll ask him for 3 extra scouts then, I think, this makes it a bit faster.
Don't care about Look First, but I'd like pods on, makes exploring vital, and game more interesting.
I do not mind extra units at all-- It just takes away from some factions advantages a little- I played the Cult a lot lately and the advantage of the early worm would be negated by the existence of ready explorers for other factions. Are these extra units "free" as in requiring no support?
map size -- I am in favor of " large"-- we want enough space to play a bit without a faction in our laps BUT I fear MP with huge maps as I think of the file sizes when we all have bunches of crawlers. I also fear having Miriam on such a world LOL-- But I will play huge, no problem.
Are we set on random factions? would that also randomize turn order since it is probably more efficient (faster turn-around) to go east to west Latvia-England-Newfoundland-Toronto-Latvia etc so that even if everyone plays at the end of their "day" the following player still has lots of time to play that same "day". It doesn't matter who is first. Any thoughts on this?
Is there anything left to decide before this can get moving? If there is any stuff not agreed yet we can make a quick decision and get going.
[This message has been edited by cbn (edited May 08, 2001).]
I'm ready to go as there is nothing that has been suggested that I couldn't agree to. I'm away for the next 14 hours so you might want someone else to start it....
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
Dr. there is a thread that you need to read which I'm sure that Solver will post which outlines the rules.
I agree with cbn in regard to turn around time. In my case even though I live in England I work nights so alot of my turns will either be in the afternoon or early morning.
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
Diplomacy occurs through the special multiplayer screen, but you aren't allowed to make any contact before you actually meet on the map or get their comm frequency. Hm, a call to Riga wouldn't help too much, for I can't give you techs over the phone line.
We will start when Keygen, our moderator, looks at this thread, and says his big word.
I think we are in agreement as your situation makes my point. Since I would play after you (unless there is a player from (greenland or Iceland) your turn played in the daytime would be waiting for me when I get home (I work 9-5) and could be sent on in the late afternoon to the next player who again gets it with ample time to play the same day.
I don't mean to harp on this or seem fanatical about fast turns. I expect that real life (vacations, work etc) will intrude from time to time. I am just trying to cut down on systemic delay.
Ah-- if situs and twister both play during the day the order could be situs- twister-cbn. I play early morning around about 0600 Apolyton time or after work (1700 Apolyton time until as late as 2300)-- weekends vary but I check for turns about 3 times a day if I am home. If twister is in Toronto there is not large time difference between us so it makes sense to give the turn to a "day" player before it goes to me as an "evening" player. If I pass to twister we would likely have about 12-18 hours delay there each time.
Perhaps we could get a sense of when everyone (usually)plays we can come up with the best turn order. I think that east-west is generally good but night shift poeple or night owls can shift this around.
Solver
How could I forget you?? You were the main organizer of this game LOL. Hopefully the mod agrees with my suggestion on turn order -- otherwise I have been flapping my gums for nothing LOL.
Who will I be ?
Spartans "Government should not interfere in our lives"
Roze " wanna buy a tech?"
Zak "I do not care how many bunnies are blinded! Continue the research !
Drones " Hi Ho Hi Ho its off to work we go"
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