Thanks Tau Ceti for your comments and concerns. Solver and I greatly appreciate your opinions on this.
Aha! I might have a compromise to make this CTP Rating system work with SMAC, with some modifications as to WHEN the ratings are recalculated.
Tau Ceti, "Game Completion" was the original method that was going to be used for Call to Power regarding ratings determination. Many players voiced their opinion that CTP games rarely "complete" and just sort of fade out, while other games go on forever (years and years). We needed to have a method for scoring that would update the ratings more dynamically. So we came up with the "every ten turn" results method (which seems to work quite well in CTP PBEM).
This does not seem to be true in SMAC PBEM. It appears that games complete quite frequently. This, then, would lend itself to use the Ratings System for SMAC based upon Finishing Order at Game Completion . I see that you have five month "seasons" in SMAC tournament rankings. This could, of course, still be done, but simultaneously, we could also start to track the tournament matches' (and other matches') finishing orders within the Ratings System (just to see if there was any interest).
It really would be no problem for me to do this. All I would first need would be the initial ratings of all players that wish to be rated. We determine INITIAL player ratings in CTP PBEM by giving the following ratings for EVER defeating the Artificial Intelligence (solo): Chieftain = 14.000; Warlord = 16.000; Prince = 17.000; King = 18.000; Emperor = 19.000; and Deity = 21.000. I would guess that SMAC has somewhat similar difficulty levels that we could extrapolate to use in a similar context.
After that, the player ratings would change depending upon the finishing order of each of the games and the player ratings of the players involved. For example, in a 6 player game there would be 15 "results". Finishing player 1 defeats players 2, 3, 4, 5, and 6 -- finishing player 2 defeats players 3, 4, 5, and 6 ... etc. for a total of 15 results in a six player game.
The exact formulae used to determine the change amount and examples can be found under the CTP Multiplayer forum thread entitled PBEM Ladders.
If there is any interest in this, I would be happy to help out.
Quinns
[This message has been edited by quinns (edited December 19, 2000).]
Aha! I might have a compromise to make this CTP Rating system work with SMAC, with some modifications as to WHEN the ratings are recalculated.
Tau Ceti, "Game Completion" was the original method that was going to be used for Call to Power regarding ratings determination. Many players voiced their opinion that CTP games rarely "complete" and just sort of fade out, while other games go on forever (years and years). We needed to have a method for scoring that would update the ratings more dynamically. So we came up with the "every ten turn" results method (which seems to work quite well in CTP PBEM).
This does not seem to be true in SMAC PBEM. It appears that games complete quite frequently. This, then, would lend itself to use the Ratings System for SMAC based upon Finishing Order at Game Completion . I see that you have five month "seasons" in SMAC tournament rankings. This could, of course, still be done, but simultaneously, we could also start to track the tournament matches' (and other matches') finishing orders within the Ratings System (just to see if there was any interest).
It really would be no problem for me to do this. All I would first need would be the initial ratings of all players that wish to be rated. We determine INITIAL player ratings in CTP PBEM by giving the following ratings for EVER defeating the Artificial Intelligence (solo): Chieftain = 14.000; Warlord = 16.000; Prince = 17.000; King = 18.000; Emperor = 19.000; and Deity = 21.000. I would guess that SMAC has somewhat similar difficulty levels that we could extrapolate to use in a similar context.
After that, the player ratings would change depending upon the finishing order of each of the games and the player ratings of the players involved. For example, in a 6 player game there would be 15 "results". Finishing player 1 defeats players 2, 3, 4, 5, and 6 -- finishing player 2 defeats players 3, 4, 5, and 6 ... etc. for a total of 15 results in a six player game.
The exact formulae used to determine the change amount and examples can be found under the CTP Multiplayer forum thread entitled PBEM Ladders.
If there is any interest in this, I would be happy to help out.
Quinns
[This message has been edited by quinns (edited December 19, 2000).]
Comment