Since I no longer have time to run the tournament, it is now closed to new players, and no further scores are recorded. This thread remains for rules and score reference purposes.
This is the main administration and scoring thread for the tournament, please do not post here!
Each game will have a separate thread for turn administration. Games progress in parallel; players may participate in several games at the same time. The tournament does not have a fixed time-table.
There are two different map types used: the tournament map (can be downloaded here) and random maps. Both versions have 4 human players. The random maps have 3 AI factions (no progenitors), the tournament map has none in SMAC and the two progenitors in SMACX.
Game options:
All maps:
Tournament map:
This is the main administration and scoring thread for the tournament, please do not post here!
Each game will have a separate thread for turn administration. Games progress in parallel; players may participate in several games at the same time. The tournament does not have a fixed time-table.
There are two different map types used: the tournament map (can be downloaded here) and random maps. Both versions have 4 human players. The random maps have 3 AI factions (no progenitors), the tournament map has none in SMAC and the two progenitors in SMACX.
Game options:
All maps:
- Do or Die: eliminated players are not restarted
- Spoils of War off
- Non-Blind (directed) research
- No random events
- All victory conditions allowed except cooperative
- Unity Survey on - map is known
- Look first off - headquarters already established
- All victory conditions allowed including cooperative. Coop victory is limited to two non-submissive players.
- Unity survey off - map is unknown
- Look first on
Tournament map:
- Headquarters established with Children's Creche, Recycling Tanks, Perimeter Defense, Network Node and Recreation Commons
- All factions start with the starting techs of all factions in the game (eg. if Gaians, Hive and Morgan are the players, they all know Centauri Ecology, Doctrine: Loyalty and Industrial Base)
- 200 starting energy credits, except Morgan has 400
- Each faction starts with 4 independent scouts, 1 former and 4 colony pods, plus 2 non-independent formers
- Normal starting conditions
- Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
- Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method. Using the 'i' key when you want an airdrop means you will automatically comply with these restrictions.
- Inserting Stockpile Energy into the build queue after a military unit is forbidden.
- If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction in the same turn, causing a change in diplomatic status or the transfer of energy or knowledge.
- If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
- Upgrading units with the design workshop is allowed at end of turn only. However, supply crawlers upgraded in this fashion can still be used to advance Secret Projects in the same turn.
- Tournament map: Communications between factions is allowed from the start. No restrictions.
- Random maps: Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
- Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
- Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
- Whenever the planetary council is called, the caller (or the first player to vote if the AI calls it) should post a notification to the thread, including vote totals (if applicable) and who has already voted for what. The other players should post how they vote.
- Each game is initiated by a CMN who is not participating in that particular game. The CMN assigns a unique password to each player, emails it to them and sends out the first turn to the first player. If a player is away/offline/unable to play for over 48 hours, he/she must notify the CMN and the other players of the game about this and request the game to be postponed for a fixed time period. Otherwise, if a player does not respond to the game turn within 48 hours (without prior notification and postponing of the game), then the CMN can enter the game in place of the player, and at the option of the other players, either obliterate all bases and disband all units or turn the faction over to the AI. Alternatively, a replacement player may be found. If more players drop out similarly, then the last player is automatically declared to be the winner of the game. A replacement player may, after seeing the situation, decide not to let the game count towards his tournament score. Send me an email or PM within a turn or two after taking over.
- No base trading with the AI. Extortion is allowed.
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