There appears to be a flaw in setting up PBEM's (not a bug, as it can be corrected) that sets a game up at a difficulty level whereby the starting player starts at that level but the following players are at different difficulty levels.
This was first noticed in Chiron Winter I over at ACOL, and has since been identified in our Nato Unravelled 2 games.
I ran an audit of my games with the following result
ACT031 - thinker - I'm Librarian
ACT039 - transcend - I'm librarian
AXT022 - transcend - I'm Ok at transcend
AXT029 - transcend - I'm Librarian
AXT030 - transcend - I'm Librarian
AXT031 - transcend - I'm OK at transcend
JMRVX - transcend - I'm OK at transcend
NU1 - transcend - I'm librarian
NU2 - transcend - I'm Librarian
OktoberFist -transcend - I'm Ok at transcend
RP1 - librarian - I'm Librarian
The three italicized games that I am OK in are non scenario or CMN'd games, suggesting that this is a flaw just with a scenario built challenge game.
This is obviously a game imbalancer as regards the cost of mineerals, drone control, etc and prolly renders all these games meaningless as they are hopelessly unbalanced against the starting player )in AXT029 one player actually had a -8 cost to change)
Check your saved games, and see if indeed your level is the same as advertised at the games first posting on the turn thread.
The only cure is to restart witht he difficulty flag forced on all factions (Tau Ceti can give a fuller explanation based on his sterling work to rescue the Chiron Winter games at ACOL)
Sorry to be the bearer of such bad news.
Googlie
[This message has been edited by Googlie (edited December 17, 2000).]
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