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Turns of ACT025 game, second thread
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2194 to the Duke.
[This message has been edited by Misotu (edited November 14, 2000).]
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First off, apologies for all the double-load messages you'll get - I'm not sure how many there were. For some reason, I had real trouble getting the game to load, it kept hanging my system
I bought the Spartans off last time with a weapons tech lower than their best, so no benefit to them. That's the last though ... I shall be in a position to teach them the meaning of true Peace in a few turns
2193 sent to the Duke.
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Damn. I've lost my coastal base during a mindworm attack and Spartans have came back, demanding techs. I refused and they've declared war.
turn to Mis
P.S.
Sorry if I don't always post turns here. But often Apolyton is unreachable for me
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Oh joy. The Spartans have decided that now is the time to demand tech with menaces ... who could have predicted that?
2192 sent to the Duke.
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Yes the natives have been thick lately, and I must be at my capture limit.
2191 to the CEO
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Well, I finally got a perihelion message saying that native life activity will increase for the next 20 years ... from what I've seen, the perihelion started around 5 years ago
2191 to the Duke.
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My base is still there and a rover is coming from the north
turn to MIS
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Yes, I've been having a lot of problems with native life over the last three turns. Two IoDs have dropped worms off by my bases in the last 2 turns, and I've lost a couple of units so far to surprise attacks.
2190 to Michael.
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Turn to Mis.
Damn three Midworms attacked my coastal base. I've lost the garrison, don't know if it will survive
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