Enigma and everybody else
i agree with your point that a 2 against one will almost always end up with the coallition beating the loner. however if the game is unbalanced in favored of the UoP and everybody knows it then it won't be fun or challenging to play. If it comes down to where in every game that a person plays the UoP they will get double teamed just because they are the UoP destroys the fun of the tournament. Diplomacy should be based more on actual game need than on "hey that guy is the UoP lets rush him off the board!"
so that means we need to change some things to try and make as balanced as a map as possible. Game settings and map design have a significant impact on overall game balance.
Enigma, i also think that you are overrating fundy and underestimating Free Market. Remember that probe morale increases with techs like presentient algorithm, and all of those early techs are all on the way to fusion, none of them are on the way to tree farms. So UoP probe morale will get a boost from that...and one probe infantry team can stop one probe foil, which are expensive...and ferrying probe teams by transport foils is problematic. You will have to be in a dominant position to exploit probe teams, and the UoP is most likely to be in that position. Nobody running fundy is going to beat the UoP, unless their partner is Morgan and Morgan is feeding them a steady diet of technology...but that comes back to the fact that a 2v1 is going to beat the UoP anyways.
I agree that there should be unity pods in the ocean and on the North and south continants, but i still think that the north and south continants needs improvement, the person who starts right under the monsoon jungle has a huge advantage over the player who starts under any of the other land forms...
i also completely disagree with your following statement
ok if i'm Lal and your Yang in this tournament i do not think Yang's police state/planned will be overwhelming...
a FM player doesn't have to have huge drone problems when they ferry units across the sea...a little bit of drone management can make it no problem at all, it is only a turn or so between your landmass and the north or the south, and if you build a sea colony as a way point then your troops would still be inside of your territory when you move them by sea, but still airpower and MMI dominated, your drop troops can strike by around 2130 in this tournament...also there is such a thing as a poor man's punishment sphere...take any size one base have a crawler convoy minerals back to it, turn the person into a specialist, and then base your offensive force from that base, you could easily base five offensive units out of that base and have no drone problems with your army
second point about expansion is that you can fit like 12-15 bases on your main continant and if you manage them properly they will give you a good economic base to work from...bonus minerals hurt but you won't swith to democratic until after 2115 and by that time you will have already gotten a fairly good number of expansions up and running
Yang can grow at an exponential rate, but everybody besides Yang and Morgan can pop boom with ease...Yang cannot pop boom in SMAC 4.0 without eudimonic and in SMACX 2.0 he needs a golden age to pop boom...democratic players already have +2 growth and if they go planned instead of Free Market for short population/industry bursts then they can really out do Yang...also on librarian drones are that big of a deal, especially if you are the UoP and build the VW...unless you really have lots of bases you won't get drones caused by inefficency and with either the HGP, VW or PT you will never have bases that start with drones, at least not in this tournament
in the above scenario, instead of setting around twiddling my fingers i am researching air power and i'm gearing up to bomb the hive off the face of the map...and you can expand like crazy in Free Market you just need the right tools to do it with, and if worse comes to worse try using 20% psych
In this tournament i feel that we should try to keep it as official as possible and should not change any of the alpha text...no Morgan get 10 times the amount of energy the other players have or anything else to that effect we should keep the alpha and the faction texts exactly as they are and balance the map accordingly
airpower is the name of the tournament so far and the 2v1 is king, so i feel that the map needs an overhaul, one that would give increase the bite of an early conquest but wouldn't turn the game into rushfest2000, one that would decrease the signifigance of air power slightly and would not make MMI the game ending tech...also unity pods needs to be reigned in some especially on a players main landmass
korn469
i agree with your point that a 2 against one will almost always end up with the coallition beating the loner. however if the game is unbalanced in favored of the UoP and everybody knows it then it won't be fun or challenging to play. If it comes down to where in every game that a person plays the UoP they will get double teamed just because they are the UoP destroys the fun of the tournament. Diplomacy should be based more on actual game need than on "hey that guy is the UoP lets rush him off the board!"
so that means we need to change some things to try and make as balanced as a map as possible. Game settings and map design have a significant impact on overall game balance.
Enigma, i also think that you are overrating fundy and underestimating Free Market. Remember that probe morale increases with techs like presentient algorithm, and all of those early techs are all on the way to fusion, none of them are on the way to tree farms. So UoP probe morale will get a boost from that...and one probe infantry team can stop one probe foil, which are expensive...and ferrying probe teams by transport foils is problematic. You will have to be in a dominant position to exploit probe teams, and the UoP is most likely to be in that position. Nobody running fundy is going to beat the UoP, unless their partner is Morgan and Morgan is feeding them a steady diet of technology...but that comes back to the fact that a 2v1 is going to beat the UoP anyways.
I agree that there should be unity pods in the ocean and on the North and south continants, but i still think that the north and south continants needs improvement, the person who starts right under the monsoon jungle has a huge advantage over the player who starts under any of the other land forms...
i also completely disagree with your following statement
quote: And here is where I would like to do a comparison, between a faction running FM/Dem and Yang running Pol Sta/planned. The FM Dem player would have a hell of a time defending their expansion because they could not shuttle units across the sea without huge drone problems. Having no bonus minerals at new bases would make it take much much longer for those new bases to make MORE bases on the continent they are on. Meanwhile low support means that they would have a hard time terraforming the continent. And the planet rating would mean that they would frequently lose production and units to native life forms, especially IoD's. And not being able to police the new bases would hurt production even more. Meanwhile Yang would have a breeze expanding. Not a single drone gets excited when he transports his military across the ocean. His bases grow at an exponential rate with +3 growth and +2 industry. Yang has several defense/police units at each base, and not losing any minerals to support. Although IoD's are still an annoyance at they can still give him cash. His new bases immediatley start building something new since their first person is a worker, not a drone, due to police. As I think I have shown Dem/FM already penalizes your expansion enough. In the above scenario Yang can expand like crazy while the pacifist player is fiddling around building rec commons and losing minerals to support. |
ok if i'm Lal and your Yang in this tournament i do not think Yang's police state/planned will be overwhelming...
a FM player doesn't have to have huge drone problems when they ferry units across the sea...a little bit of drone management can make it no problem at all, it is only a turn or so between your landmass and the north or the south, and if you build a sea colony as a way point then your troops would still be inside of your territory when you move them by sea, but still airpower and MMI dominated, your drop troops can strike by around 2130 in this tournament...also there is such a thing as a poor man's punishment sphere...take any size one base have a crawler convoy minerals back to it, turn the person into a specialist, and then base your offensive force from that base, you could easily base five offensive units out of that base and have no drone problems with your army
second point about expansion is that you can fit like 12-15 bases on your main continant and if you manage them properly they will give you a good economic base to work from...bonus minerals hurt but you won't swith to democratic until after 2115 and by that time you will have already gotten a fairly good number of expansions up and running
Yang can grow at an exponential rate, but everybody besides Yang and Morgan can pop boom with ease...Yang cannot pop boom in SMAC 4.0 without eudimonic and in SMACX 2.0 he needs a golden age to pop boom...democratic players already have +2 growth and if they go planned instead of Free Market for short population/industry bursts then they can really out do Yang...also on librarian drones are that big of a deal, especially if you are the UoP and build the VW...unless you really have lots of bases you won't get drones caused by inefficency and with either the HGP, VW or PT you will never have bases that start with drones, at least not in this tournament
in the above scenario, instead of setting around twiddling my fingers i am researching air power and i'm gearing up to bomb the hive off the face of the map...and you can expand like crazy in Free Market you just need the right tools to do it with, and if worse comes to worse try using 20% psych
In this tournament i feel that we should try to keep it as official as possible and should not change any of the alpha text...no Morgan get 10 times the amount of energy the other players have or anything else to that effect we should keep the alpha and the faction texts exactly as they are and balance the map accordingly
airpower is the name of the tournament so far and the 2v1 is king, so i feel that the map needs an overhaul, one that would give increase the bite of an early conquest but wouldn't turn the game into rushfest2000, one that would decrease the signifigance of air power slightly and would not make MMI the game ending tech...also unity pods needs to be reigned in some especially on a players main landmass
korn469
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