Here are the game stats for the first 50 years of the Morgan - Sparta challenge. Mongoose is playing Morgan, and Korn469 is playing Sparta.
The game settings are as follows:
Difficulty - Librarian
All AI factions are removed
Average environment settings (size, rain etc.)
All victory conditions enabled
Pods scattering off (though due to some ineptitude on my part, there are pods scattered about the former base areas of the eliminated factions.
Mongoose (Morgan) started on a large continent, with a fairly good base area, but only one colony pod. Korn (Sparta) started on a small (but decent) continent, and was awarded a Unity Foil.
2105 * * * * *
Sparta *
2 Bases, Pop 2
Energy 20
SE - Simple, 50/50
Income 3
Breakthroughs - 11 turns
Techs:
Doctrine: Mobility
Information Networks (pod)
Industrial Base (pod)
Applied Physics (pod)!
Social Psych (research)
Forces:
Scout Rover
Unity Rover (pod)
Unity Foil
2106 * * * * *
Morgan *
1 Base, Pop 1
Energy 104
SE- Simple, 70% labs
Income 1
Breakthroughs - 5 turns
Techs:
Industrial Base
Forces:
Scout Patrol
Synthmetal Garrison
2110 * * * * *
Sparta *
2 Bases, 2 Pop
Energy 16
SE - Simple, 50/50
Income 1
Breakthroughs 11 turns
New Tech:
Centauri Ecology
Forces:
+1 Former
2111 * * * * *
Morgan *
1 Base, Pop 1
Energy 95
SE - FM, 50/50
Income 3
Breakthroughs 7 turns
New Techs:
Industrial Economics
Biogenetics
Forces: Unchanged
2115 * * * * *
Sparta *
2 Bases, Pop 3
Energy 23
SE - Simple, 50/50
Income 2
Breakthroughs 8 turns
No New Tech
Forces: Unchanged
2116 * * * * *
Morgan *
1 Base, 1 Pop
Energy 112
SE - FM, 50/50
Income 3
Breakthroughs 7 turns
No New Techs
Forces:
+1 Colony Pod
2120 * * * * *
Sparta *
3 Bases, Pop 3
Energy 9
SE - Planned, 50/50
Income 3
Breakthroughs 18 turns
New Tech
Planetary Networks
Forces Unchanged
2121 * * * *
Morgan *
Bases 2, Pop 2
Energy 75
SE - FM, 50/50
Income 6
Breakthroughs 7 turns
New Tech
Information Networks
Forces Unchanged
2125 * * * * *
Sparta *
Bases 4, Pop 5
Energy 9
SE - Planned, 50/50
Income 3
Breakthroughs 15 turns
No New Tech
Forces:
+2 Formers, +1 Unity Rover
2126 * * * *
Morgan *
Bases 3, Pop 3
Energy 80
SE - FM, Labs 60%
Income 7
Breakthroughs 7 turns
New Tech
Applied Physics
Forces:
+1 Colony Pod
2130 * * * * *
Sparta *
Bases 4, Pop 4
Energy 23
SE - Planned, 50/50
Income 3
Breakthroughs 12 turns
No New Tech
Forces:
+1 Former
+2 Colony Pods
2131 * * * * *
Morgan *
Bases 2, Pop 2
Energy 75
SE - FM, 50/50
Income 6
Breakthroughs 7 turns
New Tech
Centauri Ecology
Forces
+1 Former
+1 Synthmetal Garrison
2135 * * * * *
Sparta *
6 Bases, Pop 8
Energy 9
SE - Planned, 50/50
Income 4
Breakthroughs 11 turns
New Tech
Ethical Calculus
Forces
+3 Former
2136 * * * * *
Morgan
Bases 4, Pop 7
Energy 65
SE - FM, 50/50
Income 13
Breakthroughs 7
No New Tech
Forces
+1 Laser Squad
+2 Former
2140 * * * * *
Sparta
Bases 7, Pop 8
Energy 33
SE - Planned, 50/50
Income 10
Breakthroughs 11 turns
No New Tech
Forces (Complete)
Former * 7
Colony Pod * 2
Unity Rover * 2
Scout Rover * 1
Unity Foil * 1
2141 * * * * *
Morgan
Bases 4, Pop 8
Energy 37
SE - FM, 50/50
Income 18
Breakthroughs 8 turns
New Tech
Planetary Networks
Forces (Complete)
Former * 3
Colony Pod * 2
Synthmetal Garrison * 2
Laser Squad * 1
Scout Patrol * 1
2145 * * * * *
Sparta *
Bases 9, Pop 14
Energy 27
SE - Planned, 50/50
Income 10
Breakthroughs 10 turns
New Tech
Biogenetics
Forces
+1 Former
2146 * * * * *
Morgan *
Bases 6, Pop 11
Energy 52
SE - FM/W, 50/50
Income 29
Breakthroughs 5
New Tech
Industrial Automation
Forces
+2 Former
+3 Synthmetal Garrison
2150 * * * * *
Sparta (Korn469) *
Bases 9, Pop 15
Energy 30
SE - Planned, 50/50
Income 10
Breakthroughs 7 turns
No New Tech
Forces (Total)
Former * 9
Unity Rover * 2
Scout Rover * 1
Unity Foil * 1
2151 * * * * *
Morgan (Mongoose) *
Bases 6, Pop 11
Energy 58
SE - FM/W, 50/50
Income 27
Breakthroughs 6 turns
New Tech
Doctrine: Mobility
Forces (total)
Former * 5
Crawler * 1
Colony Pod * 1
Synthmetal Garrison * 4
Laser Squad * 1
Scout Patrol * 1
[This message has been edited by Sikander (edited May 17, 2000).]
The game settings are as follows:
Difficulty - Librarian
All AI factions are removed
Average environment settings (size, rain etc.)
All victory conditions enabled
Pods scattering off (though due to some ineptitude on my part, there are pods scattered about the former base areas of the eliminated factions.
Mongoose (Morgan) started on a large continent, with a fairly good base area, but only one colony pod. Korn (Sparta) started on a small (but decent) continent, and was awarded a Unity Foil.
2105 * * * * *
Sparta *
2 Bases, Pop 2
Energy 20
SE - Simple, 50/50
Income 3
Breakthroughs - 11 turns
Techs:
Doctrine: Mobility
Information Networks (pod)
Industrial Base (pod)
Applied Physics (pod)!
Social Psych (research)
Forces:
Scout Rover
Unity Rover (pod)
Unity Foil
2106 * * * * *
Morgan *
1 Base, Pop 1
Energy 104
SE- Simple, 70% labs
Income 1
Breakthroughs - 5 turns
Techs:
Industrial Base
Forces:
Scout Patrol
Synthmetal Garrison
2110 * * * * *
Sparta *
2 Bases, 2 Pop
Energy 16
SE - Simple, 50/50
Income 1
Breakthroughs 11 turns
New Tech:
Centauri Ecology
Forces:
+1 Former
2111 * * * * *
Morgan *
1 Base, Pop 1
Energy 95
SE - FM, 50/50
Income 3
Breakthroughs 7 turns
New Techs:
Industrial Economics
Biogenetics
Forces: Unchanged
2115 * * * * *
Sparta *
2 Bases, Pop 3
Energy 23
SE - Simple, 50/50
Income 2
Breakthroughs 8 turns
No New Tech
Forces: Unchanged
2116 * * * * *
Morgan *
1 Base, 1 Pop
Energy 112
SE - FM, 50/50
Income 3
Breakthroughs 7 turns
No New Techs
Forces:
+1 Colony Pod
2120 * * * * *
Sparta *
3 Bases, Pop 3
Energy 9
SE - Planned, 50/50
Income 3
Breakthroughs 18 turns
New Tech
Planetary Networks
Forces Unchanged
2121 * * * *
Morgan *
Bases 2, Pop 2
Energy 75
SE - FM, 50/50
Income 6
Breakthroughs 7 turns
New Tech
Information Networks
Forces Unchanged
2125 * * * * *
Sparta *
Bases 4, Pop 5
Energy 9
SE - Planned, 50/50
Income 3
Breakthroughs 15 turns
No New Tech
Forces:
+2 Formers, +1 Unity Rover
2126 * * * *
Morgan *
Bases 3, Pop 3
Energy 80
SE - FM, Labs 60%
Income 7
Breakthroughs 7 turns
New Tech
Applied Physics
Forces:
+1 Colony Pod
2130 * * * * *
Sparta *
Bases 4, Pop 4
Energy 23
SE - Planned, 50/50
Income 3
Breakthroughs 12 turns
No New Tech
Forces:
+1 Former
+2 Colony Pods
2131 * * * * *
Morgan *
Bases 2, Pop 2
Energy 75
SE - FM, 50/50
Income 6
Breakthroughs 7 turns
New Tech
Centauri Ecology
Forces
+1 Former
+1 Synthmetal Garrison
2135 * * * * *
Sparta *
6 Bases, Pop 8
Energy 9
SE - Planned, 50/50
Income 4
Breakthroughs 11 turns
New Tech
Ethical Calculus
Forces
+3 Former
2136 * * * * *
Morgan
Bases 4, Pop 7
Energy 65
SE - FM, 50/50
Income 13
Breakthroughs 7
No New Tech
Forces
+1 Laser Squad
+2 Former
2140 * * * * *
Sparta
Bases 7, Pop 8
Energy 33
SE - Planned, 50/50
Income 10
Breakthroughs 11 turns
No New Tech
Forces (Complete)
Former * 7
Colony Pod * 2
Unity Rover * 2
Scout Rover * 1
Unity Foil * 1
2141 * * * * *
Morgan
Bases 4, Pop 8
Energy 37
SE - FM, 50/50
Income 18
Breakthroughs 8 turns
New Tech
Planetary Networks
Forces (Complete)
Former * 3
Colony Pod * 2
Synthmetal Garrison * 2
Laser Squad * 1
Scout Patrol * 1
2145 * * * * *
Sparta *
Bases 9, Pop 14
Energy 27
SE - Planned, 50/50
Income 10
Breakthroughs 10 turns
New Tech
Biogenetics
Forces
+1 Former
2146 * * * * *
Morgan *
Bases 6, Pop 11
Energy 52
SE - FM/W, 50/50
Income 29
Breakthroughs 5
New Tech
Industrial Automation
Forces
+2 Former
+3 Synthmetal Garrison
2150 * * * * *
Sparta (Korn469) *
Bases 9, Pop 15
Energy 30
SE - Planned, 50/50
Income 10
Breakthroughs 7 turns
No New Tech
Forces (Total)
Former * 9
Unity Rover * 2
Scout Rover * 1
Unity Foil * 1
2151 * * * * *
Morgan (Mongoose) *
Bases 6, Pop 11
Energy 58
SE - FM/W, 50/50
Income 27
Breakthroughs 6 turns
New Tech
Doctrine: Mobility
Forces (total)
Former * 5
Crawler * 1
Colony Pod * 1
Synthmetal Garrison * 4
Laser Squad * 1
Scout Patrol * 1
[This message has been edited by Sikander (edited May 17, 2000).]