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Morgan - Sparta challenge stats

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  • Morgan - Sparta challenge stats

    Here are the game stats for the first 50 years of the Morgan - Sparta challenge. Mongoose is playing Morgan, and Korn469 is playing Sparta.

    The game settings are as follows:

    Difficulty - Librarian

    All AI factions are removed

    Average environment settings (size, rain etc.)

    All victory conditions enabled

    Pods scattering off (though due to some ineptitude on my part, there are pods scattered about the former base areas of the eliminated factions.

    Mongoose (Morgan) started on a large continent, with a fairly good base area, but only one colony pod. Korn (Sparta) started on a small (but decent) continent, and was awarded a Unity Foil.

    2105 * * * * *

    Sparta *

    2 Bases, Pop 2

    Energy 20
    SE - Simple, 50/50
    Income 3
    Breakthroughs - 11 turns
    Techs:

    Doctrine: Mobility
    Information Networks (pod)
    Industrial Base (pod)
    Applied Physics (pod)!
    Social Psych (research)

    Forces:

    Scout Rover
    Unity Rover (pod)
    Unity Foil

    2106 * * * * *

    Morgan *

    1 Base, Pop 1

    Energy 104
    SE- Simple, 70% labs
    Income 1
    Breakthroughs - 5 turns
    Techs:

    Industrial Base

    Forces:

    Scout Patrol
    Synthmetal Garrison


    2110 * * * * *

    Sparta *

    2 Bases, 2 Pop

    Energy 16
    SE - Simple, 50/50
    Income 1
    Breakthroughs 11 turns

    New Tech:

    Centauri Ecology

    Forces:

    +1 Former


    2111 * * * * *

    Morgan *

    1 Base, Pop 1

    Energy 95
    SE - FM, 50/50
    Income 3
    Breakthroughs 7 turns

    New Techs:

    Industrial Economics
    Biogenetics

    Forces: Unchanged


    2115 * * * * *

    Sparta *

    2 Bases, Pop 3

    Energy 23
    SE - Simple, 50/50
    Income 2
    Breakthroughs 8 turns

    No New Tech

    Forces: Unchanged


    2116 * * * * *

    Morgan *

    1 Base, 1 Pop

    Energy 112
    SE - FM, 50/50
    Income 3
    Breakthroughs 7 turns

    No New Techs

    Forces:

    +1 Colony Pod


    2120 * * * * *

    Sparta *

    3 Bases, Pop 3

    Energy 9
    SE - Planned, 50/50
    Income 3
    Breakthroughs 18 turns

    New Tech

    Planetary Networks

    Forces Unchanged


    2121 * * * *

    Morgan *

    Bases 2, Pop 2
    Energy 75
    SE - FM, 50/50
    Income 6
    Breakthroughs 7 turns

    New Tech

    Information Networks

    Forces Unchanged


    2125 * * * * *

    Sparta *

    Bases 4, Pop 5

    Energy 9
    SE - Planned, 50/50
    Income 3
    Breakthroughs 15 turns

    No New Tech

    Forces:

    +2 Formers, +1 Unity Rover


    2126 * * * *

    Morgan *

    Bases 3, Pop 3

    Energy 80
    SE - FM, Labs 60%
    Income 7
    Breakthroughs 7 turns

    New Tech

    Applied Physics

    Forces:

    +1 Colony Pod


    2130 * * * * *

    Sparta *

    Bases 4, Pop 4

    Energy 23
    SE - Planned, 50/50
    Income 3
    Breakthroughs 12 turns

    No New Tech

    Forces:

    +1 Former
    +2 Colony Pods


    2131 * * * * *

    Morgan *

    Bases 2, Pop 2

    Energy 75
    SE - FM, 50/50
    Income 6
    Breakthroughs 7 turns

    New Tech

    Centauri Ecology

    Forces

    +1 Former
    +1 Synthmetal Garrison


    2135 * * * * *

    Sparta *

    6 Bases, Pop 8

    Energy 9
    SE - Planned, 50/50
    Income 4
    Breakthroughs 11 turns

    New Tech

    Ethical Calculus

    Forces

    +3 Former


    2136 * * * * *

    Morgan

    Bases 4, Pop 7

    Energy 65
    SE - FM, 50/50
    Income 13
    Breakthroughs 7

    No New Tech

    Forces

    +1 Laser Squad
    +2 Former


    2140 * * * * *

    Sparta

    Bases 7, Pop 8

    Energy 33
    SE - Planned, 50/50
    Income 10
    Breakthroughs 11 turns

    No New Tech

    Forces (Complete)

    Former * 7
    Colony Pod * 2
    Unity Rover * 2
    Scout Rover * 1
    Unity Foil * 1


    2141 * * * * *

    Morgan

    Bases 4, Pop 8

    Energy 37
    SE - FM, 50/50
    Income 18
    Breakthroughs 8 turns

    New Tech

    Planetary Networks

    Forces (Complete)

    Former * 3
    Colony Pod * 2
    Synthmetal Garrison * 2
    Laser Squad * 1
    Scout Patrol * 1

    2145 * * * * *

    Sparta *

    Bases 9, Pop 14

    Energy 27
    SE - Planned, 50/50
    Income 10
    Breakthroughs 10 turns

    New Tech

    Biogenetics

    Forces

    +1 Former


    2146 * * * * *

    Morgan *

    Bases 6, Pop 11

    Energy 52
    SE - FM/W, 50/50
    Income 29
    Breakthroughs 5

    New Tech

    Industrial Automation

    Forces

    +2 Former
    +3 Synthmetal Garrison

    2150 * * * * *

    Sparta (Korn469) *

    Bases 9, Pop 15

    Energy 30
    SE - Planned, 50/50
    Income 10
    Breakthroughs 7 turns

    No New Tech

    Forces (Total)

    Former * 9
    Unity Rover * 2
    Scout Rover * 1
    Unity Foil * 1

    2151 * * * * *

    Morgan (Mongoose) *

    Bases 6, Pop 11

    Energy 58
    SE - FM/W, 50/50
    Income 27
    Breakthroughs 6 turns

    New Tech

    Doctrine: Mobility

    Forces (total)

    Former * 5
    Crawler * 1
    Colony Pod * 1
    Synthmetal Garrison * 4
    Laser Squad * 1
    Scout Patrol * 1

    [This message has been edited by Sikander (edited May 17, 2000).]
    He's got the Midas touch.
    But he touched it too much!
    Hey Goldmember, Hey Goldmember!
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