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turns of ACT004 game of Apolyton SMAC tournament

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  • #16
    On to Morgan.
    Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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    • #17
      Turn has been passed on to the Peacekeepers.

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      • #18
        Something i noticed when I took my last turn... my social engineering was 0's down the board (I should have +1 economy, -1 support).. would you two check to make sure yours isn't right either? Does Yang have his perimeter defences? Maybe it was just a weird fluke and it will be fixed when it comes back to me. I'll let you know..Daniel

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        • #19
          My SE seemed right, at least my inefficiency was in place.

          Another question ... is there some limitation for calling the council? The game won't let me, saying I don't have all the commlink frequencies, though it's clear that I do. Hmm...

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          • #20
            Turn sent to Hive.

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            • #21
              Turn sent to Morgan.

              I have my usual -2 +1 +1 SE settings and my defenses (although officially those are classified)
              Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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              • #22
                Well, damn.. My social Engineering is the only one screwed up then.. I double checked, I'm not getting my bonus, nor my penalty. I'm okay with playing my faction as a straight normal, book faction.. (tho if I have my base size limited to 4 without the econ bonus it would suck)..

                I was under the impression that the computer factions were going to be in the game starting near the poles, but that might be wrong.

                Daniel..

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                • #23
                  and to answer your other question, you don't actually have the human players comm frequency yet.. and you won't until you meet up with each of us. Its kinda a bug which this tournament allows that lets the human players talk to each other before they've met.

                  Daniel-Tig

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                  • #24
                    TigToad: Your problem is because of one of the scenario editor's endearing features; you have to explicitly tell it to reload the faction.txt file or that faction will not get its bonuses. I guess zsozso forgot that for this game. I just checked some other things, though: you will be limited to a base size of 4, and you still cannot run Planned economics. That makes your faction rather poor, in my opinion...

                    There are 3 things to do that I see:
                      [*]Play on anyway[*]Restart the entire scenario[*]Blunderdog (as he is last in the turn order) sends the latest save to me, and all of you send me your passwords. I can then create a new scenario which will be exactly like your current standing, except that all currently accumulated research will be lost (you will get to keep advances you have got from pods or artifacts).[/list=a]

                      What do you prefer?

                      And btw, there are no AI factions in the SMAC tournament games. The polar continents are up for grabs... In the SMACX games the Progenitor factions start there, with 7 size 3 cities each.
                      [This message has been edited by Tau Ceti (edited January 18, 2000).]

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                    • #25
                      Turn sent to the Hive, and to Tau Ceti.

                      I'm willing whatever you guys want to fix the Morgan problem, though starting over sounds the most reasonable to me.

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                      • #26
                        Damn.. I had such a good start, too... but I really don't want to play a faction with limit size 4 and no real advantages. I suppose we should start over, but if you want to just abandon all current research and such, thats a fine option, too.. since Tao is willing to 'fix' my faction and we can just pick up where we are at.. whichever is okay with me...

                        Daniel-Tig

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                        • #27
                          I have no problems with starting over. I suppose I have no problems with wiping out the tech either, but starting over would be the most fair.

                          I won't do my turn untill we get this resolved then.
                          Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                          • #28
                            Ok..Tao, I guess we're starting over. Can you re-create the game for us with my faction built correctly. Sorry about this being such a pain. My little morganites aren't overly happy about it, but what can we do.

                            Daniel

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                            • #29
                              It is no pain for me. I will restart the scenario. If Garth Vader would email me his password, he would get the same one in the new scenario too...
                              [This message has been edited by Tau Ceti (edited January 19, 2000).]

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                              • #30
                                Ok I emailed my password. I didn't see your email address anywhere so I took it off your profile, I hope that was right.

                                Since we are restarting how'd everyone do with pods? I got 2 worms, 1 artifact, 1 materials pod, 1 cartography pod, 1 monolith, and the rest were resources.

                                Worms attacked a former and a scout and lost both times. I cashed the artifact in and got the tech for foils.
                                Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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