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PBEM tournament, looking for players!

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  • PBEM tournament, looking for players!

    Hi All,

    I am thinking about to organize a SMAC/SMACX PBEM tournament. The idea is to have as many players as interested, and get them play a lot of 3 player games in all sort of combination. the games would progress parallel as PBEM games are slow anyway. Each game would award certain number of points to its winner - maybe depending on the victory type (e.g. transcendence higher than conquer), but perhaps a time related scoring is better (faster victory earns more points). This is open to discussion.

    The main point is to make the games as balanced as possible, but still use different factions.

    For a 3 player game, the most balanced map I can imagine is the following setup. Three identical islands, placed at equal distance from each other along the equator. No landmark on them - although some jungle and some Uranium squares might be placed to give a little boost, the HQ is pregenerated with population 3 in the centre of the island. It would also have some basic infrastructure: recycling tank, children's creche, perimeter defense. Each player would start with 5 extra colony pods, 5 scouts and 5 terraformers and all level 1 techs known to everybody. I would also add 2 big land masses along the north and south edges of the map containing all the landmarks and an AI faction each (it could be the Caretakers and the Usurpers in SMACX - just for fun). The AI factions would be in a lot more advanced infrastructure, e.g. 10 well equipped bases each - but not too many units,
    only a scout in each base and a terraformer.
    The human player islands would be big enough to hold at least 10 bases in ICS pattern.
    The whole map would be 'small' or similar custom size.

    I would post a single player version of the map, which could be loaded into a scenario editor for study, so that each player can be familiar with the island. And of course, the 3 islands would be completely identical.

    Every player can list a number of factions he/she would like to play, then we would setup several games to combine the players. E.g. 4 players can play 4 different games (every possible 3 out of 4), but if there is a lot of interested players, then it is not necessary to play all combinations as that could be too many games.

    I would act as CMN (Creator, Moderator Narrator) for games where I am not participating. I'd like to ask other players to act as CMN in games where I am a player. The job of the CMN will be easy as all games are played on the same map, the CMN simply needs to place down the appropriate factions in the given game and assign the passwords.

    I would like to get players, who are willing to play a turn each day. We might even introduce strict rules, e.g. if a player does not respond without prior notice in given time frame (24 or 48 hours), then it means he has given up that game. Of course, games can be postponed if someone notifies the players and CMN, that he/she can't play for a certain number of days (holiday, illness etc).

    If there is enough interest, I'll create the map during the Xmass holidays and we could start up the tournament soon after.

    Anybody who is interested, please post here or drop me an email at zsolt@simbiosys.ca

    zsozso
    ::Zsozso::

  • #2
    Now I have created the map for the tournament. You can download the map file and play it in normal single player games or have a look at it in the scenario editor.

    Some verbal description:
    The map size is 66x66 squares. There are 2 main land masses along the north and south poles contaning all the special landmarks (these would be empty or occupied by AI factions in the tournament games). Futhermore there are 3 islands where the PBEM players would start, these fit within 12x12 squares with some ocean bays cutting into that territory and they are placed at equal distance from each other along the equator.

    There are 1 square wide (zig-zag shaped) separator islands spanning from north to south between the player islands. These islands make it harder to reach the other players via the ocean. Without these, one could have sailed over to the next island in a single turn (at a distance of 4 'diagonal' east-west squares). Now, you either have to sail around at north or south, or break through it by terraforming down the ocean level in an adjacent square.

    The player islands are completely identical down to the last detail (elevation, fungus, rockiness, unity pods, special resource squares) including the surrounding ocean shelf squares that could be worked by coastal bases. Each one contains:

      [*] Mini uranium flats (6 squares)[*] Mini jungle on the east (arid) side (10 squares)[*] Mini geothermal shallows in a bay (7 squares)[*] A mountain in the middle, 3 squares above 3000 feet.[*] 2 energy, 2 food and 2 minerals specials.[*] 3 monoliths[*] 22 unity pods[*] 5 forest squares[/list]

      The food specials, monoliths and forest squares are placed on arid squares to help populating those regions.

      You can download an screenshot of an island in either BMP(555KB), GIF(293KB) or JPEG(159KB) format.

      Let me know what you think about the map!
      I am open to suggestions for improvements.
      I would be happy to see your comments.

      zsozso
    ::Zsozso::

    Comment


    • #3
      sign me up. i'm home now.

      Comment


      • #4
        i think i could join, but i would want to join only one game... and i'm not that interested in a tournament. so i can join if i can't get in vel's diplomacy game. (which sound fantastic) why couldn't you zso start a diplomacy game? if vel isn't around anymore. he hasn't been around for awhile.
        -Cthol
        Kropotkin="Finland=lunie"
        ppl="I don't get it..."
        Kropötkin="i sort of said that some newbie must be a lunie. since he was from finland."

        Cthol; your sig just get's lunier and lunier everytime i see it
        Kropotkin

        ProvostB, are you my sister. .
        connorkimbro

        HA HA HA HA HA HA H(ãMing 1999, All rights reserved)

        i love ming! ProvostB

        <I>This is...A true example of a signature that is:
        1. Way too long
        2. Complete rubbish

        Comment


        • #5
          Cthol:

          He did warn us a couple of days ago in teh general thread.

          Quote (my italics):

          Velociryx
          posted December 27, 1999 02:56
          --------------------------------------------------------------------------------
          G'morning everyone.....a quick note before I hit the sack for a few random winks before the alarm goes off for work later this morning.....yep, everyone who's ilnterested will get fit into a game, but as it stands now, with Y2k testing looming all this week, I will not be able to start any of the games til after the first....

          Apologies for the delays in getting the games up and running, but I want to make sure I do the victory conditions justice and make it really interesting for all parties involved.....

          I'll skip lunch tomorrow and try to get a few things hammered out on it, and will report back here with updates!

          -=Vel=-

          I'm as interested as everyone else, having been one of the players in Vel's first crashed Diplomacy game, so let's cut him some slack.

          Googlie

          Comment


          • #6
            OK... sorry. i didn't see the post... i'll wait.
            -Cthol
            Kropotkin="Finland=lunie"
            ppl="I don't get it..."
            Kropötkin="i sort of said that some newbie must be a lunie. since he was from finland."

            Cthol; your sig just get's lunier and lunier everytime i see it
            Kropotkin

            ProvostB, are you my sister. .
            connorkimbro

            HA HA HA HA HA HA H(ãMing 1999, All rights reserved)

            i love ming! ProvostB

            <I>This is...A true example of a signature that is:
            1. Way too long
            2. Complete rubbish

            Comment


            • #7
              You are right Googlie, we should give some slack to Vel. I wouldn't attempt to start up a diplomacy challenge PBEM, even though I am very interested in participating.

              As for the tournament, this won't start before new year either. I have received some (moderate) interest in email too in addition to those who posted here, but it looks like people are quite occupied with the Holidays (and/or Y2K bugs) right now.

              The starting scenario template is ready for some play-testing now. I invite all of you to playtest it in single player or hotseat mode. You can download 2 versions of it:
              3 human factions on the islands only OR
              5 factions with progenitors on the polar continents

              The human factions are the Drones, Cyborgs and Data Angles. Of course, you can change that in the scenario editor if you want to play-test with different factions.

              Each player faction starts with a size 3 base with Childrens creche, recycling tank, perimeter defense, plus 5 colony pods, 5 formers and 5 scout patrols and 200 energy.
              The progenitors start with 7 established bases (same infrastructure) with a scout and a former in each.

              The AI has been setup to be extremely aggressive against the human player(s) with some additional strategy settings (e.g. the progenitors are fixed in pact with each other), therefore I anticipate it being a challanging game even in single player against the artifical idiot. But only testing will tell if I am right, so I'm off to fight...

              zsozso
              [This message has been edited by zsozso (edited December 30, 1999).]
              ::Zsozso::

              Comment


              • #8
                A few comments on the map:

                It looks great! But if you want the separator islands to work as desired, you might want to make them 2 squares wide, or make them entirely covered with rocky and/or fungus squares. As they are you can quite easily build a city on them and thus have an artificial canal.

                Also, there seem to be few suitable port city locations on the western side of the player islands.

                I would be interested in joining the tournament, but I cannot start playing until around the 10th. If one or more games does not start until then, count me in.
                [This message has been edited by Tau Ceti (edited December 30, 1999).]

                Comment


                • #9
                  Thanks for the comments Tau Ceti! Good points!

                  Separator islands: I would leave them 1 square wide and allow the possibility of base-canal, because that has some extra cost/time and also requires some defense otherwise the opponent can take over the canal city easily - so such bases could make some interesting twists on the games. Also breaking through the separator with a terraformer opens it both ways, but a city is like a controlled gate defended by one of the players. But it makes sense to make the building of such city a little harder by rocky/fungus squares (that way you need to bring a former first and it takes time to prepare the place).

                  On the west side port city question you are completely right! I'll remove some fungus and repost the map. I used random fungus placement (as well as rockiness etc) first for one island, then copied everything to the other two square by square - if you notice any difference, please let me know, because that would be a bug in my copy process...

                  ps. I have now updated the 2 scenario files!
                  The above links point to the new versions now.


                  [This message has been edited by zsozso (edited December 31, 1999).]
                  ::Zsozso::

                  Comment


                  • #10
                    I've been thinking about what scoring system to use. Straight fall-out tree or group systems would imply some game order dependencies, which could spoil it in PBEM (drag it too long). Full round system might take too long even for 5 players.

                    So, I decided to make it very 'liberal' and loose. Games can be started as players show up, have time to play more games - no particular restriction, except for avoiding to repeat games with exact same 3 players. Then I would maintain a table of games in progress and completed as administration, and the scoring table.

                    The scoring table would rank players primarily according to number of wins, secondary ranking (within same #wins) by the sum of game completion mission years (the lower the better), i.e. faster winning counts as better. The alpha centauri score sum could act as tertiary ranking if the end-date sum does not decide either. Note, that faster win has higher priority than score to avoid delaying the victory for higher score.

                    To save the situation where some players just drop a game and stop responding, thus spoiling the fun for the other 2 players and making impossible to decide the winner, I would introduce a time limit, e.g. 48hr, after which the CMN of the game would step in and eradicate the non-responding faction (e.g. by obliterating the bases and disbanding the units), so that the other 2 players can finish the game. In case someone knows he/she can't play for a while (illness, holidays etc.), the other players and the CMN should be notified and the game can be postponed.

                    Anybody can join the tournament any time or stop playing further games. The score table would be an ongoing thing, always showing who is the current "champion".

                    I have found a couple of smaller problems with the scenario during play-testing. I'll repost it again when corrected.
                    ::Zsozso::

                    Comment


                    • #11
                      ok, what the heck, I'm in. It's got to last more than the 3 turns of the Usurper Hunt PBEM...

                      Comment


                      • #12
                        I have fixed the bugs I found by play-testing the starting map (scenario), so it is ready to play now. The files can be downloaded from:

                        3 human factions on the islands only OR
                        5 factions with progenitors on the polar continents

                        Those who are interested in playing, please indicate your faction preference (possibly multiple ones in priority order). For better balance, I would like to leave the progenitor factions for the AI, so please choose human factions only.

                        zsozso
                        ::Zsozso::

                        Comment


                        • #13
                          I'm curious...
                          How can u use diplomatic options while playing by E-Mail? (e.g. council, or trade techs)

                          Comment


                          • #14
                            My faction preferences:

                            SMAC:
                            1. Hive
                            2. Gaians
                            3. University

                            SMACX:
                            1. Drones
                            2. Hive
                            3. Cyborgs

                            Giodenti: Diplomacy in PBEM is a rather slow affair, carried out over several turns... You make an offer, the other player makes a counter-offer, you both accept etc. Council proposals also have to reach all players before a decision is made. You can try it by playing a hotseat game against yourself.

                            Comment


                            • #15
                              Ok, i would like to join... but i'm still waiting for smacx to arrive by mail...
                              I can take any factions...
                              But...

                              I like peacekeaper...

                              -Giov
                              giovanni.denti@enet.it

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