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Apolyton 2000 PBEM Tournament

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  • Apolyton 2000 PBEM Tournament

    This is the main administration and scoring thread for the tournament,please do not post here! If you would like to join the tournament, post to the signup thread, or email Tau Ceti at larsheg@sensewave.com .

    Note that the player lists below are getting quite outdated, so only the rules listed in this first post are currently relevant reading. I am working on an update of the other info...

    Each game will have a separate thread for turn administration. Games will progress parallel, players may participate in several games at the same time. The tournament does not have a fixed time-table. New players can join any time.

    There are three different maps used: the tournament map (can be downloaded here), the Map of Planet and random maps. All versions have 4 human players. The random and Planet maps have 3 AI factions (no progenitors), the tournament map has none in SMAC and the two progenitors in SMACX.

    Game options:
    All maps:
    • Do or Die: eliminated players are not restarted
    • Spoils of War off
    • Non-Blind (directed) research
    • No random events
    Tournament map:
    • All victory conditions allowed except cooperative
    • Unity Survey on - map is known
    • Look first off - headquarters already established
    Other maps:
    • All victory conditions allowed including cooperative
    • Unity survey off - map is unknown
    • Look first on
    Start conditions:
    Tournament map:
    • Headquarters established with Children's Creche, Recycling Tanks, Perimeter Defense, Network Node and Recreation Commons
    • All factions start with the starting techs of all factions in the game (eg. if Gaians, Hive and Morgan are the players, they all know Centauri Ecology, Doctrine: Loyalty and Industrial Base)
    • 200 starting energy credits, except Morgan has 400
    • Each faction starts with 4 independent scouts, 1 former and 4 colony pods
    Other Maps
    • Normal starting conditions
    PBEM specific rules/restrictions on exploiting bugs:
    • Multiple reloading of the game to try for different effects is forbidden.
    • Multiple drops or orbital insertions using the right-click menu is forbidden.
    • Inserting Stockpile Energy into the build queue after a military unit is forbidden.
    • If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
    • If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
    • Upgrading units with the design workshop is allowed at end of turn only.
    • Tournament map: Communications between factions is allowed from the start. No restrictions.
    • Other maps: Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
    • Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
    • Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
    • Each game is initiated by a CMN who is not participating in that particular game. The CMN assigns a unique password to each player, emails it to them and sends out the first turn to the first player. If a player is away/offline/unable to play for over 48 hours, he/she must notify the CMN and the other players of the game about this and request the game to be postponed for a fixed time period. Otherwise, if a player does not respond to the game turn within 48 hours (without prior notification and postponing of the game), then the CMN will enter the game in place of the player, obliterate all bases and disband all units of the player and send on the game to be played out between the remaining three players. If more players drop out similarly, then the last player is automatically declared to be the winner of the game.
    • No base trading with the AI!

    [This message has been edited by Tau Ceti (edited May 29, 2000).]

  • #2
    Apolyton 2000 Alpha Centauri (v4) tournament players
    PlayerEmailFactionsCP
    A.P.E. apeplays@gmx.de U,PK32
    Blunderdog cortinas@pacbell.net anyn1
    BustaMike wordtoyourmother@hotmail.com any (no U)22
    Cedronian de97cejo@ihh.hj.se U,G,H54
    DilithiumDad pre@po.cwru.edu PK,G,U,H11
    DinoDoc wrlang86@hotmail.com
    wrlang@dixie-net.com
    any43
    Enigma hendrikv@home.com M,PK,H+5
    EternalSpark dvlsadv@mediaone.net H,S(U,M)20
    Garth Vader steelg@hotmail.com H,U,Gn1
    Genaciv genaciv@hotmail.com H,U,PK22
    Grigger Saryon4102@aol.com U,M,S33
    Hunkpapa pmarc_wcpa@msn.com G,H,U,Mn1
    Korn469 korn469@mindless.com any(S,U,H,M)22
    LTEC! claudiam@bc.cablemas.com U,H,PK,G22
    MichaeltheGreat michaelm@bc.cablemas.com U,PK,H66
    Misotu misotu@hotmail.com U,G,PK+5
    Myronides myronides@otenet.gr H,PKn1
    Navarro navarro@logicbox.net U,S,PK11
    Pagan[CyC] kdugas@cyberzone.net G,H,U,S22
    Paul paulvandenbelt@planet.nl U,PK,M44
    Psharkjf poolshark@mediaone.net U,P,G,S,H,M,B30
    Rasputine rasputine.1968@netc.pt PK,U,B22
    Symil Symil13@hotmail.com U,PK,Gn2
    Tau Ceti larsheg@sensewave.com G,U,PK,M55
    TigToad Daniel_Tig@msn.com M,PK,G53
    Viriato viriato@megamail.pt H,G,M22

    Column C: number of concurrent game playing capacity (+ unlimited, n = newbie: 1 now, maybe more later)
    Column P: participation, i.e. how many games are played by the person currently

    The map/starting scenario (same map with different faction variations):
    Original for CMNs:
    http://CR190515-A.hnsn1.on.wave.home...CTournament.SC
    Gaia-Hive-PK:
    http://CR190515-A.hnsn1.on.wave.home...rnament-GHP.SC
    Gaia-UoP-Sparta:
    http://CR190515-A.hnsn1.on.wave.home...rnament-GUS.SC
    Hive-UoP-PK:
    http://CR190515-A.hnsn1.on.wave.home...rnament-HUP.SC
    Hive-Morgan-PK:
    http://CR190515-A.hnsn1.on.wave.home...rnament-HMP.SC
    UoP-Sparta-PK:
    http://CR190515-A.hnsn1.on.wave.home...rnament-USP.SC
    Gaia-Hive-UoP:
    http://CR190515-A.hnsn1.on.wave.home...rnament-GHU.SC
    UoP-Morgan-PK:
    http://CR190515-A.hnsn1.on.wave.home...rnament-UMP.SC
    All the above zipped:
    http://CR190515-A.hnsn1.on.wave.home...C/ACT_maps.zip
    [This message has been edited by Tau Ceti (edited March 24, 2000).]
    [This message has been edited by Tau Ceti (edited March 31, 2000).]

    Comment


    • #3
      Alpha Centauri (plain SMAC) games in progress:
      GameIDPlayer 1.Player 2.Player 3.
      ACT003Paul, UniversityEnigma, MorganMisotu, Peacekeepers
      ACT004Garth Vader, HiveTigToad, MorganBlunderdog, Peacekeepers
      ACT005MichaeltheGreat, HiveKorn469, SpartansBustaMike, Peacekeepers
      ACT006LTEC!, HiveGrigger, UniversityPaul, Morgan
      ACT007Tau Ceti, GaiansKorn469, UniversityPagan[CyC], Spartans
      ACT008MichaeltheGreat, UniversityEnigma, SpartansPaul, Peacekeepers
      ACT010Cedronian, UniversityTau Ceti, MorganMichaeltheGreat, Peacekeepers
      ACT011Myronides, HiveMisotu, UniversityDinoDoc, Peacekeepers
      ACT012DinoDoc, HiveTau Ceti, UniversityDilithiumDad, Peacekeepers
      ACT013Pagan[CyC], UniversityGrigger, MorganMichaeltheGreat, Peacekeepers
      ACT014Genaciv, HiveCedronian, UniversityRasputine, Peacekeepers
      ACT015Rasputine, UniversityGrigger, SpartansTau Ceti, Peacekeepers
      ACT016MichaeltheGreat, HiveGenaciv, UniversityNavarro, Spartans
      ACT017LTEC!, UniversityTigToad, BelieversEnigma, Peacekeepers
      ACT019Symil, GaiansA.P.E., UniversityViriato, Peacekeepers
      ACT020Hunkpapa, GaiansViriato, HiveMichaeltheGreat, University


      [This message has been edited by Tau Ceti (edited March 31, 2000).]

      Comment


      • #4
        Alpha Centauri games completed:
        GameIDPlayer 1.Player 2.Player 3.WinnerYear
        ACT009Cedronian, Gaians Pagan[CyC], Hive Zsozso, UniversityPagan[CyC] 2146
        ACT018Pagan[CyC], UniversityPaul, MorganMisotu, PeacekeepersPagan[CyC]2147


        [This message has been edited by Tau Ceti (edited March 31, 2000).]

        Comment


        • #5
          The Alien Crossfire version has the 2 progenitor factions played by the AI with strongly advantaged starting situation and specific strategy agenda to be aggressive against the human players and fight out the starting vendetta to the last man.

          Apolyton 2000 Alien Crossfire (v2) tournament players
          PlayerEmailFactionsCP
          A.P.E apeplays@gmx.de DA33
          BustaMike wordtoyourmother@hotmail.com Pi,C,Dr,DA,M22
          Cedronian de97cejo@ihh.hj.se C,Dr,DA54
          DinoDoc wrlang86@hotmail.com
          wrlang@dixie-net.com
          any (no PC,DA)44
          Enigma hendrikv@home.com Dr,M,PK+5
          Hunkpapa pmarc_wcpa@msn.com any (DA)n0
          Misotu misotu@hotmail.com U,G,PK+5
          Myronides myronides@otenet.gr H,PK,Drn1
          Symil Symil13@hotmail.com U,DA,PK,Gn2
          Tau Ceti larsheg@sensewave.com DA,Dr55
          TigToad Daniel_Tig@msn.com Dr,U,PK,B54


          Column C: number of concurrent game playing capacity (+ unlimited, n = newbie: 1 now, maybe more later)
          Column P: participation, i.e. how many games are played by the person currently

          The map/starting scenario (same map with different faction variations):
          base-map for CMNs:
          http://CR190515-A.hnsn1.on.wave.home...XTournament.SC
          Cyborg-Pirate-Drone:
          http://CR190515-A.hnsn1.on.wave.home...rnament-CPD.SC
          Cyborg-PK-Drone:
          http://CR190515-A.hnsn1.on.wave.home...nament-CpkD.SC
          Cyborg-Hive-Drone:
          http://CR190515-A.hnsn1.on.wave.home...rnament-CHD.SC
          Hive-PK-Drone:
          http://CR190515-A.hnsn1.on.wave.home...rnament-HPD.SC
          [This message has been edited by Tau Ceti (edited March 24, 2000).]

          Comment


          • #6
            Quick guide to CMN an Alien Crossfire tournament game:

            Download the basic scenario file:
            http://CR190515-A.hnsn1.on.wave.home...XTournament.SC

            1. If desired faction is not in list, then reload faction (an unused human one)
            Note: Do not reuse the Cyborg slot, because that would cause
            capital naming and possibly other problems!
            2. Create units in same pattern as Cyborgs, plus an extra colony pod for the base
            3. turn off edit only mode (Ctrl-Shift-F10)
            4. Scenario menu -> Switch sides -> choose new faction
            5. Select central colony pod & press 'B'
            6. Edit base -> copy base facilities from Alpha Central (Cyborgs)
            7. Set nutrients = 20, increase population to 3.
            Note: If you increase the population before copying the base
            facilities, the workers will be located diffrently. Click on the base
            to re-optimise them, or assign them manually to the monolith and the 2
            forest squares
            8. Change production to Colony Pod
            9. If Cyborgs are not in game, then Scenario -> eliminate faction -> Cyborgs
            10. Repeat steps 1-8 for other two factions (copy from created new base instead of Alpha Prime)
            11. Go to the base of the first player faction, set Minerals=18, Nutrients=21
            12. Scenario -> set energy reserves -> first player faction -> set 203. If Morgan, set 404.
            13. Save the scenario to a new name (add faction starting letters at the end)
            14. Multiplayer -> Hotseat/play-by-email -> Multiplayer scenario -> choose faction specific scenario
            15. Choose first human faction, set player name
            16. Select Yes for another player, choose second human faction, set player name
            17. Select Yes for another player, choose third human faction, set player name
            18. Set password for first faction (then retype it)
            19. Click Turn Complete, yes end the turn.
            20. Set password for second faction (then retype it)
            21. Click Turn Complete, yes end the turn.
            22. Set password for third faction (then retype it)
            23. Click Turn Complete, yes end the turn.
            24. Save & Exit -> Use naming system AXT{number}-{faction}-2101.SAV -> email this to first player
            25. Email the passwords to the other two players
            26. Start up turn-administration thread

            Note: Step 12 is necessary, because the first player will not accumulate minerals, food and energy in the 2100 CMN-turn, but the others will. So this step compensates for that difference.
            The procedure is very similar for a plain SMAC game too, you just need to start from step 9 to eliminate unused faction(s).

            Of course, if there is already a scenario listed above with the exact same factions as you need, then it is even easier, you can start from step 14.

            Comment


            • #7
              Alien Crossfire (SMAX) games in progress:
              GameIDPlayer 1.Player 2.Player 3.
              AXT005 DinoDoc, Cyborgs BustaMike, Pirates Cedronian, Drones
              AXT007Misotu, Gaians Enigma, Drones Symil, Data Angels
              AXT009A.P.E., PeacekeepersCedronian, Data AngelsEnigma, Believers
              AXT011Misotu, CyborgsTigToad, UniversityTau Ceti, Morgan
              AXT012DinoDoc, PiratesTigToad, DronesA.P.E., Data Angels


              [This message has been edited by Tau Ceti (edited March 24, 2000).]

              Comment


              • #8
                Alien Crossfire games completed:
                GameIdPlayer 1.Player 2.Player 3.WinnerYear
                AXT003Fistandantilus, University TigToad, Gaians Zsozso, Cyborgs TigToad 2139


                [This message has been edited by Tau Ceti (edited June 30, 2000).]

                Comment

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