This is the main administration and scoring thread for the tournament,please do not post here! If you would like to join the tournament, post to the signup thread, or email Tau Ceti at larsheg@sensewave.com .
Note that the player lists below are getting quite outdated, so only the rules listed in this first post are currently relevant reading. I am working on an update of the other info...
Each game will have a separate thread for turn administration. Games will progress parallel, players may participate in several games at the same time. The tournament does not have a fixed time-table. New players can join any time.
There are three different maps used: the tournament map (can be downloaded here), the Map of Planet and random maps. All versions have 4 human players. The random and Planet maps have 3 AI factions (no progenitors), the tournament map has none in SMAC and the two progenitors in SMACX.
Game options:
All maps:
Tournament map:
[This message has been edited by Tau Ceti (edited May 29, 2000).]
Note that the player lists below are getting quite outdated, so only the rules listed in this first post are currently relevant reading. I am working on an update of the other info...
Each game will have a separate thread for turn administration. Games will progress parallel, players may participate in several games at the same time. The tournament does not have a fixed time-table. New players can join any time.
There are three different maps used: the tournament map (can be downloaded here), the Map of Planet and random maps. All versions have 4 human players. The random and Planet maps have 3 AI factions (no progenitors), the tournament map has none in SMAC and the two progenitors in SMACX.
Game options:
All maps:
- Do or Die: eliminated players are not restarted
- Spoils of War off
- Non-Blind (directed) research
- No random events
- All victory conditions allowed except cooperative
- Unity Survey on - map is known
- Look first off - headquarters already established
- All victory conditions allowed including cooperative
- Unity survey off - map is unknown
- Look first on
Tournament map:
- Headquarters established with Children's Creche, Recycling Tanks, Perimeter Defense, Network Node and Recreation Commons
- All factions start with the starting techs of all factions in the game (eg. if Gaians, Hive and Morgan are the players, they all know Centauri Ecology, Doctrine: Loyalty and Industrial Base)
- 200 starting energy credits, except Morgan has 400
- Each faction starts with 4 independent scouts, 1 former and 4 colony pods
- Normal starting conditions
- Multiple reloading of the game to try for different effects is forbidden.
- Multiple drops or orbital insertions using the right-click menu is forbidden.
- Inserting Stockpile Energy into the build queue after a military unit is forbidden.
- If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
- If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
- Upgrading units with the design workshop is allowed at end of turn only.
- Tournament map: Communications between factions is allowed from the start. No restrictions.
- Other maps: Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
- Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
- Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
- Each game is initiated by a CMN who is not participating in that particular game. The CMN assigns a unique password to each player, emails it to them and sends out the first turn to the first player. If a player is away/offline/unable to play for over 48 hours, he/she must notify the CMN and the other players of the game about this and request the game to be postponed for a fixed time period. Otherwise, if a player does not respond to the game turn within 48 hours (without prior notification and postponing of the game), then the CMN will enter the game in place of the player, obliterate all bases and disband all units of the player and send on the game to be played out between the remaining three players. If more players drop out similarly, then the last player is automatically declared to be the winner of the game.
- No base trading with the AI!
[This message has been edited by Tau Ceti (edited May 29, 2000).]
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