There are two separate tournaments, one for plain (vanilla) SMAC and one for the Alien Crossfire expansion.
The maps are equivalent in the two tournament, and both are played out through 3 human player games. This is the main administration and scoring thread for the tournament,
please do not post here! If you would like to join the tournament, post to the anouncement thread, or email zsozso zsolt@simbiosys.ca
Each game will have a separate thread for turn administration. Games will progress parallel, players may participate in several games at the same time. The tournament does not have a fix time-table. New players can join any time.
Game options:
Start conditions:
PBEM specific rules/restrictions on exploiting bugs:
Scoring system:
A score table will be maintained which ranks the players according to the completed games. The primary ranking is based on the number of wins. For tie-breaking, a secondary ranking is applied based on the victory dates of the wins, the smaller sum is better, i.e. faster victory is worth more. If necessary, a third level ranking is used based on the Alpha Centauri Score.
[This message has been edited by zsozso (edited February 03, 2000).]
The maps are equivalent in the two tournament, and both are played out through 3 human player games. This is the main administration and scoring thread for the tournament,
please do not post here! If you would like to join the tournament, post to the anouncement thread, or email zsozso zsolt@simbiosys.ca
Each game will have a separate thread for turn administration. Games will progress parallel, players may participate in several games at the same time. The tournament does not have a fix time-table. New players can join any time.
Game options:
- All victory conditions are allowed except cooperative
- Do or Die: eliminated players are not restarted
- Spoils of War OFF - changed by majority vote!
- non-Blind (directed) research
- NO random events
- Difficulty: Librarian
Start conditions:
- Headquarters established with Children's Creche, Recycling Tanks, Perimeter Defense and Network Node.
- All level 1 technologies are known to every faction
- 200 starting energy credits, except Morgan has 400.
- Each faction starts with 5 independent scouts, 5 formers and 5 colony pods.
- Map is fixed, well balanced and known to everyone including starting locations. (see below)
PBEM specific rules/restrictions on exploiting bugs:
- Multiple reloading of the game to try for diffrent effects is forbidden.
- Multiple drops or orbital insertions using the right-click menu is forbidden.
- If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction.
- If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
- Upgrading units with the design workshop is allowed at end of turn.
- Communications between factions is allowed from the start. No restrictions.
- Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
- Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
- Each game is initiated by a CMN who is not participating in that particular game. The CMN assigns a unique password to each player, emails it to them and sends out the first turn to the first player. If a player is away/offline/unable to play for over 48 hours, he/she must notify the CMN and the other players of the game about this and request the game to be postponed for a fixed time period. Otherwise, if a player does not respond to the game turn within 48 hours (without prior notification and postponing of the game), then the CMN will enter the game in place of the player, obliterate all bases and disband all units of the player and send on the game to be played out between the remaining two players. If a second player drops out similarly, then the last player is automatically declared to be the winner of the game.
- No base trading with the AI! (this applies to the SMACX games only, as the SMAC ones have no AI factions)
Scoring system:
A score table will be maintained which ranks the players according to the completed games. The primary ranking is based on the number of wins. For tie-breaking, a secondary ranking is applied based on the victory dates of the wins, the smaller sum is better, i.e. faster victory is worth more. If necessary, a third level ranking is used based on the Alpha Centauri Score.
[This message has been edited by zsozso (edited February 03, 2000).]
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