Hmm ok... I'll go for whoevers left out of Santi, Lal or Dee. Shame really, not played the Angels in MP before... nor for that matter the spartans I don't think.
Spartans it is then!
Announcement
Collapse
No announcement yet.
Omniscience (Open Information PBEM)
Collapse
X
-
E_N - you don't get your free tech until you have founded a base, then the next time you open the turn you're prompted for your research goal - that in fact is your free tech ('cos if you check your F2 screen, you're red, with nothing indicated as a goal). The turn after you'll be prompted for the tech you are actually researching.
And if you want to start with info nets and cent ecol, give yourself cent ecol as the faction tech then info comes up as a choice. The other way round you won't see cent ecol as a choice the first time round
G.
Leave a comment:
-
Chaunk: I don't think MWIA has SMAX, so forego the Angels and Pirates ideas.
I was thinking of swapping the start positions at Mt. Planet and the Ridge.
That way the AI doesn't suck, and a player can't turtle like mad.
The problem I see is that some wise ass will go Gaians, troll fungus, then bumrush whoever started out near the Freshwater sea with Mass Worm Rush.
EDIT: Nice of you to do that, Googlie - but now there are only two AI.
Leave a comment:
-
I'll be the gaians, starting at 8:62 (updated map here
I took the liberty of altering the fungus slightly (taking it away from E_N's and Chaunk's base radius) as well as plopping a couple of rivers in the AI's territory to give them better movement and eventually energy. You might want to seed the AI's position with a tile of forest on a river (they grow like crazy up river beds)
G.
Leave a comment:
-
It seems I can't preset colony pod locations -and- give myself a free tech.
What I can do, is:
Start a game
Settings to those above, plus Look First.
Play as Uni, pick my starting teck.
CTRL-K, clear units, place pods/scouts where desired.
Leave a comment:
-
I think the AI on the ridge is gonna suck. There's no land there, and the AI stuggles any time it doesn't have land in more that 2 directions to expand into in my experience - even more so than usual
My suggestions would be one of the following:
Moving your start position to (60,14), and widening the ai's start position on the pholus ridge to give it more land.
Perhaps having the pirates as the third ai, at somewhere like (0,20), (49,15) or (75,47).
Also, whoever starts near mount planet is gonna be able to turtle like mad, and build like crazy. Ah well, thems the breaks I suppose... lol.
I'll be the Angels for this one, if we can agree that +4 probe = probing immunity for if & when I get there.
Leave a comment:
-
I've attached a map detailing what I think are optimum starting locations.
I'm having a ***** of a time making a scenario where I can choose my starting tech. >_<''
I need to test the fastest route. Not to IA this time, though.
Attached Files
Leave a comment:
-
(27,29) then please. I think I'd like to change my faction to one of:
PK's
Angels
Gaia
Sparta.
I'll play around with them all, and let you know...
Leave a comment:
-
Okay, I've made something of a scenario.
It's the map of planet with Nexus included.
The Nexus, Ridge and Jungle are reserved for AI,
Unless we get a few more players.
Anyone request a starting location?Attached FilesLast edited by Enigma_Nova; June 1, 2004, 10:17.
Leave a comment:
-
If we play on the standard map of planet, I'm game.
I'll play the spartans, since I totally suck with them!
Leave a comment:
-
Well, if the passwords are open-knowledge then we'll have no probs finding a replacement.
I'll start the game now, once I get a decent map.
You guys can all explain your turns, right?
Leave a comment:
-
I'm sort of looking for a PBEM that doesn't die (me looks at RftP and Anyone Wann PBEM? threads witheringly), but I'm not so sure as my first PBEM in SMAC this would be the best way to go about it.
Leave a comment:
-
Roger that dacole, but I am looking for more players.
Where are all the Apolyton PBEMers?
Leave a comment:
Leave a comment: