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  • #16
    I'll probably go for Centauri Ecology.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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    • #17
      centauri ecology and ind base
      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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      • #18
        Btw, I discovered a possible problem. As we're playing on a tiny map, growth and production is 25% cheaper. Rounded up, this means there are 8 instead of 10 nuts/mins in one row. This unfortunately has an effect on the SE Industry and Growth effects.
        +1 Growth/Industry means gr/ind is 10% faster. +2 Gr/Ind 2% faster. And so on. When the nutrient/mineral row multiplier, this results nicely in a round number. But now the nutrient/mineral multiplier is 8, it doesn't. Have a look at this tabel:

        Code:
        P= nutrient/mineral row multiplier
        SE setting | P=10 | P=8
        ------------------------------
        -3           13    10.4->11
        -2           12     9.6->10
        -1           11     8.8->9
        0            10     8->8
        +1            9      [b]7.2->8[/b]
        +2            8      6.4->7
        +3            7      5.6->6
        +4            6      4.8->5
        +5            5      4->4
        This leads to problems such as Planned only giving half of the effects it should. And for example the Hive not getting its faction SE advantages. Those problems can't be all fixed all, but I'd suggest the following changes to the alphax.txt to solve at least the most important IMO:
        Planned: +1 Ind -> +2 Ind
        Democracy: +2 Growth -> +3 Growth
        Wealth: +1 Ind -> +2 Ind

        That way Democracy is as useful as before, and Planned its Ind advantage is at least restored. Its growth advantage too when used in combination with democracy, which I assume almost everyone will use anyway. Planned/Wealth combo would lead to a higher Industry advantage than normal, but it's that or Wealth alone having no Ind advantage at all.

        Another consequence would be the Consciousness being able to popboom easier, but since IMHO the Consciousness is in its standard form a weaker faction for this game than others such as PKs, UoP or Gaians, I think they deserve the extra advantage.

        Do you agree with this proposal? Or suggestions for improvements etc?
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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        • #19
          Originally posted by Maniac
          Do you agree with this proposal? Or suggestions for improvements etc?
          Indeed not.
          The settings are balanced enough as it is, and if underpowering the industry rating makes planned/wealth undesirable, then you use different settings, like FM/knowledge.

          Claustrophobia is meant to be a different type of game and I see no need to engineer it to be more 'normal'.

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          • #20
            Originally posted by Flubber
            I will take the southernmost island-- I'm assuming all the islands are identical
            Manifold Nexus islands are quite a bit smaller than the other 6.
            I give you the option of choosing one because you may want to sacrifice 3 workable squares for +1 planet.

            The edge of map islands are the same as the other middle islands.
            I'm putting you at edge of map south... if you'd rather a different position, speak up.

            The pool of information:
            ENIGMA: Gaians, Centre north, (Cent Eco & Biogenetics)
            MANIAC: Peacekeepers, Centre south, (Biogenetics & Cent Eco)
            FLUBBER: University, Edge south, (IndBase, InfNets, CentEco)
            WALEK: Consciousness, Centre east, (AppPhys, InfNets, SocPsy)
            QUEZA: Spartans, Edge north, (Doc:Mob, CentEco)

            Note that I've chosen the information for Queza. If he/she objects, he/she can change the information therein.

            I'm making a scenario now, everyone on their desired island, with their desired tech.

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            • #21
              C.Ecology is fine, thanks.

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              • #22
                When we start??

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                • #23
                  i want change tech i take, i want cen ec. insted of soc. psych

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                  • #24
                    Originally posted by Enigma_Nova
                    Manifold Nexus islands are quite a bit smaller than the other 6.
                    I give you the option of choosing one because you may want to sacrifice 3 workable squares for +1 planet.
                    IIRC you can't build a base on the center square of the Manifold Nexus. So those islands aren't an option sadly.
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                    • #25
                      I'll set it up, but you'll have to give until the weekend - or find me an easy way to stop the AI from building SP's for the other game I'm CMNing, I've started a thread in Creation on the issue and I've got to get that game going, it's my final hangup.
                      The worst form of insubordination is being right - Keith D., marine veteran. A dictator will starve to the last civilian - self-quoted
                      And on the eigth day, God realized it was Monday, and created caffeine. And behold, it was very good. - self-quoted
                      Klaatu: I'm impatient with stupidity. My people have learned to live without it.
                      Mr. Harley: I'm afraid my people haven't. I'm very sorry… I wish it were otherwise.

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                      • #26
                        Would be great. Thanks.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                        • #27
                          i am living till monday see ya.

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                          • #28
                            I have the scenario up and running.
                            We set our own password, play the first turn, and pass the game on to the next person.

                            One thing I notice: Players seem to be able to contact each-other at all times over the commlinks, and propose trades.
                            Could we please -not do that- until either an in-game encounter, the empath guild, a planetary council meeting, or being 'traded' the commlink?

                            (We may need a bit of fiction here, as you can't trade commlinks, so you'll just have to -pretend- you don't know the commlinks until someone 'trades' them to you)

                            That said, here's the first turn to Flubber.
                            Attached Files

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                            • #29
                              Okay, since the first turns will go quickly, someone will have to play for Walek over the days that he is away.

                              If nobody proposes a replacement by his turn, I'm taking over and playing my best, but I don't have much of an idea what Walek's strategy is.

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                              • #30
                                You must change this line in alpha.txt this line is about 2 pages down. You must write 0 istead of 1
                                there is :
                                1, ; If non-zero, humans can always contact each other in net games

                                must be:
                                0, ; If non-zero, humans can always contact each other in net games

                                as i said i be on monday i hope You wait for me.

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