The rules have been finalised!
We play on the map attached, each player may claim one of the central islands.
OVERVIEW:
Every player is landlocked in the middle of a 3x3 map. The islands have great potential, but fungus must first be cleared.
The map is very very small, but no-one can fight until land is raised.
Bug exploits are allowed IF:
1. They do not alter any other faction (e.g. F4 screen bug)
2. They are only builder applications
The Reload bug is allowed for fungal pops before any faction is in striking range of any other faction.
Players are deemed in striking range if:
1. Air Superiority is discovered
2. Any land is raised or lowered
This is to prevent fortune from striking down an unlucky player.
The Rules:
All victories enabled
Do or die
Bell Curve
Zero unity pods
Transcend difficulty level.
Custom in-game rules:
All 14 factions are fair game.
All factions start with their starting tech, an extra tech, a scout patrol, a colony pod.
Uni gets a second extra tech, ChaDawn gets MWs, Spartans get a Rover.
Energy Credits are 10 per faction, except Morgan who gets 110.
Communication BEFORE you meet in-game is acceptable.
It's a new type of challenge, different from the standard game.
At least until someone gets MMI - then all bets are off!
Currently, There are:
1. Enigma_Nova, Gaians
If there is interest, there are:
2. Flubber, University
3. Maniac, Peacekeepers
The Rules may be clarified, but these are the general rules for the game.
We play on the map attached, each player may claim one of the central islands.
OVERVIEW:
Every player is landlocked in the middle of a 3x3 map. The islands have great potential, but fungus must first be cleared.
The map is very very small, but no-one can fight until land is raised.
Bug exploits are allowed IF:
1. They do not alter any other faction (e.g. F4 screen bug)
2. They are only builder applications
The Reload bug is allowed for fungal pops before any faction is in striking range of any other faction.
Players are deemed in striking range if:
1. Air Superiority is discovered
2. Any land is raised or lowered
This is to prevent fortune from striking down an unlucky player.
The Rules:
All victories enabled
Do or die
Bell Curve
Zero unity pods
Transcend difficulty level.
Custom in-game rules:
All 14 factions are fair game.
All factions start with their starting tech, an extra tech, a scout patrol, a colony pod.
Uni gets a second extra tech, ChaDawn gets MWs, Spartans get a Rover.
Energy Credits are 10 per faction, except Morgan who gets 110.
Communication BEFORE you meet in-game is acceptable.
It's a new type of challenge, different from the standard game.
At least until someone gets MMI - then all bets are off!
Currently, There are:
1. Enigma_Nova, Gaians
If there is interest, there are:
2. Flubber, University
3. Maniac, Peacekeepers
The Rules may be clarified, but these are the general rules for the game.
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