I am looking for an opponent for a duel in which we each play THREE factions. I am looking for a generally fast player with the understanding that there will be vacations etc on both sides ( I will be away for 2 weeks in August for instance). But generally you must be able to play once or twice a day.
I am pretty flexible on rules but I was thinking that all factions would be allowed (SMAX) and we do a draft system where player A picks 1st 4th and 5th while B picks 2nd, 3rd and 6th. (I had one game where we picked our OPPONENTS FACTION-- we could do that too) -- I am totally flexible on which factions are permitted and how we pick so the above are just suggestions
Rules:
Random computer generated start ( with 3 factions each they should balance out hopefully)-- either player can call a restart in the first 10 years if they think it is unfair
teams could communicate, pact and trade within the team from year 1 ( this really speeds development and makes for a quicker game-- it also eliminates any unfairness if one team grabs the pirates or happens to be placed close together)-- The one AI would be a random faction.
Large or HUGE map -- to balance all the things that will speed development and make building matter
All other settings Average /middle
Stockpile energy ALLOWED
Upgrades in Design Worksop Allowed at any time
All other rules as per the standard poly set
So does anyone think this would be fun ??
I am pretty flexible on rules but I was thinking that all factions would be allowed (SMAX) and we do a draft system where player A picks 1st 4th and 5th while B picks 2nd, 3rd and 6th. (I had one game where we picked our OPPONENTS FACTION-- we could do that too) -- I am totally flexible on which factions are permitted and how we pick so the above are just suggestions
Rules:
Random computer generated start ( with 3 factions each they should balance out hopefully)-- either player can call a restart in the first 10 years if they think it is unfair
teams could communicate, pact and trade within the team from year 1 ( this really speeds development and makes for a quicker game-- it also eliminates any unfairness if one team grabs the pirates or happens to be placed close together)-- The one AI would be a random faction.
Large or HUGE map -- to balance all the things that will speed development and make building matter
All other settings Average /middle
Stockpile energy ALLOWED
Upgrades in Design Worksop Allowed at any time
All other rules as per the standard poly set
So does anyone think this would be fun ??
) as no. 1.


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