In a head-to-head game set up by Googlie containing a mix of SMAC/SMAX factions; my opponant Yabcok noticed something odd. He was playing The Cult (SMAX) & I was playing the Spartans (SMAC). The map was large & the level was transcend.
Both our tech costs should therefore, have been 15. His was however, 38 in 2001 dropping to 35 in 2003, while mine remained at 15. In a playtest by our CMN Googlie, the following figures were observed:
Cult Sparta
2101 - 38 16
2102 - 38 16
2103 - 35 15
2104 - 35 15
2105 - 35 15
2106 - 35 35 (tech discovered that year)
2107 - 35 35
2108 - 57 (new tech) 35
2109 - 57 35
2110 - 57 35
2111 - 57 57 (new tech)
Googlie accounted for the 38 to 35 drop as follows: "(for turns 1 and 2, the Cult is listed as having the tech lead- by turn 3 it has gone to Yang, hence the tech cost drop from 38 to 35 for the Cult)."
My esteemed opponant yabcok then postulated the following:
"Ok, I think I've found why is:
In hotseat/email games, the techs which faction is given by free on a start are not counted into total number of techs, so tech costs looks like:
turn, cost (having techs)
1 C: 15 (2), S: 15 (1)
2 C: 15 (2), S: 15 (1)
3 C: 15 (2), S: 33 (2)
4 C: 33 (3)
Second tech cost is doubled, but it refers to second DISCOVERED tech not second faction really has. On scenario, when you have to manually choose techs which faction is given, starting techs are counted into total number of techs correctly and it's why tech costs path is different, regardless of the same game conditions.
Yabcok"
This is something new to me & I invite comments. I'm surprised nobody has noticed before. NB The problem only arises in a game that starts life as a scenario.
Hobbes
Both our tech costs should therefore, have been 15. His was however, 38 in 2001 dropping to 35 in 2003, while mine remained at 15. In a playtest by our CMN Googlie, the following figures were observed:
Cult Sparta
2101 - 38 16
2102 - 38 16
2103 - 35 15
2104 - 35 15
2105 - 35 15
2106 - 35 35 (tech discovered that year)
2107 - 35 35
2108 - 57 (new tech) 35
2109 - 57 35
2110 - 57 35
2111 - 57 57 (new tech)
Googlie accounted for the 38 to 35 drop as follows: "(for turns 1 and 2, the Cult is listed as having the tech lead- by turn 3 it has gone to Yang, hence the tech cost drop from 38 to 35 for the Cult)."
My esteemed opponant yabcok then postulated the following:
"Ok, I think I've found why is:
In hotseat/email games, the techs which faction is given by free on a start are not counted into total number of techs, so tech costs looks like:
turn, cost (having techs)
1 C: 15 (2), S: 15 (1)
2 C: 15 (2), S: 15 (1)
3 C: 15 (2), S: 33 (2)
4 C: 33 (3)
Second tech cost is doubled, but it refers to second DISCOVERED tech not second faction really has. On scenario, when you have to manually choose techs which faction is given, starting techs are counted into total number of techs correctly and it's why tech costs path is different, regardless of the same game conditions.
Yabcok"
This is something new to me & I invite comments. I'm surprised nobody has noticed before. NB The problem only arises in a game that starts life as a scenario.
Hobbes
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