I updated my SMAC(X) Rush Building Chart with detailed instructions on how to use it! (BTW, I previously called the chart the "Mineral Cost Chart" which wasn't a very accurate description of what it was used for).
The chart helps you calculate the exact amount of energy to spend for a partial rush build so that the unit is completed on the next turn. If you use the amount that the game suggests you can waste a lot of energy.
BTW, when I was first researched the area of rush building I remember stumbling across a thread that described how you may want to overspend on rush build costs since some minerals are carried over to the next unit in the queue, and how you can save energy when rush building the next unit. I haven't incorporated this into my gameplay, but I probably should. If anyone stumbles across threads discussing this please post the URL here.
Oh, and you can get the SMAC(X) Rush Building Chart at:
The chart helps you calculate the exact amount of energy to spend for a partial rush build so that the unit is completed on the next turn. If you use the amount that the game suggests you can waste a lot of energy.
BTW, when I was first researched the area of rush building I remember stumbling across a thread that described how you may want to overspend on rush build costs since some minerals are carried over to the next unit in the queue, and how you can save energy when rush building the next unit. I haven't incorporated this into my gameplay, but I probably should. If anyone stumbles across threads discussing this please post the URL here.
Oh, and you can get the SMAC(X) Rush Building Chart at:
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