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What's your favorite faction?

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  • #16
    I like the money people.
    "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

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    • #17
      I'm siding with the Energy people. Energy gives you psych, labs AND credits, which, when managed properly, converts cleanly into tech, growth, more facilities and _more energy_. Naturally Morgan is the Energy King, but really I like any faction that can run Free Market and doesn't have an industry or economy penalty.

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      • #18
        warrior people again here.
        Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

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        • #19
          the Worker :=)
          Curse your sudden but inevitable betrayal!

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          • #20
            the worker of the slave

            (drones or the Hive)

            I need the industry

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            • #21
              Playing the money people is probably the hardest task of SMAC
              I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

              Asher on molly bloom

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              • #22
                Originally posted by Datajack Franit
                Playing the money people is probably the hardest task of SMAC
                Certainly true, but utterly worth it, IMO. However, I'm one of those players who has never autmated a former and never activated a governor. I think also that once you learn to play Morgan, you get very used to having lots of cash and excellent tech. I get impatient playing other factions when I can't finish all my base facilities after they're 1/3 done, or when I run out of money upgrading my crawlers when crash building a wonder.

                PS: Who's leaving their bases unguarded? Granted, as Morgan I'll only have 1 garrison and a probe team instead of a garrison and a rover, but rush-buying recycling tanks in all my bases makes up for the support penalty until I get IA, at which point all support penalties are pretty trivial, then clean reactor, at which point they are non-existant.

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                • #23
                  I think the ridiculous amounts of energy that flow in more than offsets Morgans disadvantages. It gives you a lot of flexibility the other factions don't have.
                  "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

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                  • #24
                    the "for the glory of the Chairman" people.
                    Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                    Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                    *****Citizen of the Hive****
                    "...but what sane person would move from Hawaii to Indiana?" -Dis

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                    • #25
                      P.S. Good thread with a different twist
                      Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                      Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                      *****Citizen of the Hive****
                      "...but what sane person would move from Hawaii to Indiana?" -Dis

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                      • #26
                        Money, money, money. Money, money. Money. Morgan.
                        Everything changes, but nothing is truly lost.

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                        • #27
                          Flexibility?? Where?? Who cares about a stupid +100 bonus when you have to give one mineral out of your production for every single unit? Not talking about the choice to oppose this.. Free Market (police, ecologic disaster) or green (-growth) with, of course, democratic or police state (either growth -40%= collapse!, or -2 efficiency)
                          I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                          Asher on molly bloom

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                          • #28
                            Morgan is regarded as one of the best (Zakharov being the other) Builders in the game by many a board member here. The 100 extra energy credits aren't significant at all... the extra commerce income and +1 Economy will provide you enough cash early on, especially when you get Economy up to +2 or better. +1 energy every square is not something to sneer at, and Morgan can acheive this by just running Wealth. If you have a large number of bases (which you should, playing as Morgan), this makes one HELL of a difference.

                            But I still prefer Zak's +2 research and free Network Node, especially if you can grab the Virtual World.

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                            • #29
                              Originally posted by Datajack Franit
                              Flexibility?? Where?? Who cares about a stupid +100 bonus when you have to give one mineral out of your production for every single unit? Not talking about the choice to oppose this.. Free Market (police, ecologic disaster) or green (-growth) with, of course, democratic or police state (either growth -40%= collapse!, or -2 efficiency)
                              The +100 is almost unnecessary. His economy bonus lets him produce energy far beyond his population and growth limitations. This gives him the flexibility to direct rush infrastructure or defense where necessary. His support problems are only problems early on, which he can offset with his energy.
                              "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

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                              • #30
                                You cannot offset anything if you cannot even build more than a scout and a former per base
                                I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                                Asher on molly bloom

                                Comment

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