I don't object to the AI cheating. I object to the fact that it builds 100 transports but can't seem to land more than two units at a time in my territory.
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Yeah, I know. The AI is bad but you have to admit that with complexities of SMAC it would be a ton of work to create an AI that could compete with a human.
Kasparov's problems the the AI is a result of playing a simple game. The AI just use superior computing power to consider possible moves and relies on its massive library to counter.
If you want a game with better AI check out Civ3. The AI isn't really better, its just that the game was dumbed down to make it perform better.
Of course it is so boring that you will be asleep in no time, but still.......
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Originally posted by Gibsie
How does that AI cheat in this game? All I know is that its missiles have infinite range... which is a killer-cheat in itself
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Originally posted by Phenix
I think there's also a lot more inefficiency on higher difficulty...
Inefficiency = (Energy * Distance / (64 - ((4 - Efficiency) * 8))
where :
Energy = Amount of energy produced by base this turn.
Distance = Distance from Headquarters
Efficiency = Social Engineering rating +2 if there is a Children's Creche at base.
If denominator reaches zero, ALL energy is lost to inefficiency.
The above can be found in the file "conceptsx.txt" in your SMAC folder directory
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Originally posted by TKG
...on transcend, the 2nd citizen in every base is a drone. thinker, the 3rd, librarian 4th, talent 5th, specialist 6th, citizen 7th...
and apart from that, difficulty affects the addition of extra Drones because a faction has exceeded a certain number of bases. Thats "bureaucracy" and the formula works as follows (again from the file "conceptsx.txt" ) :
BaseLimit = (8 - Difficulty) * (4 + Efficiency) * MapRoot / 2
Where:
Difficulty = Player's difficulty level (0 - 5)
Efficiency = Social Engineering rating.
MapRoot = Sq. Root of # Map Squares / Sq. Root of 3200.
For each base a faction builds in excess of this number, one additional drone will appear at some base somewhere in the colony.
Additionaly, disloyal Citizens from captured bases (that is drones) appear more easily depending on difficulty : for approximately 50 turns after you capture an enemy base, you will receive extra drones while you assimilate the enemy citizens. The basic rate is 5 drones minus one for each 10 turns elapsed, but the number may never exceed:
(BaseSize + Difficulty - 2)/4
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I gave up Alien Crossfire as the new factions are totally clueless in providing a decent game- playing it with the old Alpha Centauri's ones instead has proved to be goddamn funI will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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