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Difficulty signifies...?

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  • Difficulty signifies...?

    What changes in gameplay do each of the difficulty levels control?

  • #2
    I was wondering this myseld recently. The only thing I can clearly see is that you get more basic Drones and more beaurocratic drones. I would also guess that the AI gets a bonus in research and construction and mindworms appear more readily, but other than that, I can't see much...

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    • #3
      I think there's also a lot more inefficiency on higher difficulty...

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      • #4
        Mindworms are tougher to defeat, the AI has bonuses in production and research, you have to pay for prototypes (I don't remember if it is from Specialist level on), there are more drones to control and other things that the masters around here will surely add.
        I watched you fall. I think I pushed.

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        • #5
          specialist on, you pay for prototypes as alex said. also, changing social engingeering costs more as you go up.

          on transcend, the 2nd citizen in every base is a drone. thinker, the 3rd, librarian 4th, talent 5th, specialist 6th, citizen 7th

          that, and the AI will cheat a lot

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          • #6
            Difficulty also factors into the ecodamage equation:

            "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

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            • #7
              DP (Arrgh!)
              "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

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              • #8
                How does that AI cheat in this game? All I know is that its missiles have infinite range... which is a killer-cheat in itself

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                • #9
                  Rushing half finished projects when they don't have the credits or crawlers to do it is a pretty popular thing for the AI from what I've experienced.
                  Veni Vidi Castravi Illegitimos

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                  • #10
                    The AI can switch production without a pernalty, and can make production decisions on the humans turn (e.g. you kill their last defender on your turn and AI switches to production immediately to produce a new defender at the beginning of it's next turn). It also knows where all your units are.
                    "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

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                    • #11
                      Yea if you have an infiltrator for example you can see them changing production to artillery when you bombard them in YOUR TURN.

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                      • #12
                        so what?

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                        • #13
                          We can't do that: hence it is "cheating".

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                          • #14
                            Ok, since the AI can't think, it you do you're cheating.

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                            • #15
                              If you know how to play the game you can routinely play with just one base and beat the AI. So what if it cheats. Geez.

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