The excellant Morgan's Builder game offered by Hendrick has awakened an interest in me to defend Zak's honor. Therefore, by way of experimentation and not competition, I have taken his game and made a scenario from it named Hendrick's Bane.
I have switched the starting positions of Morgan and Zak and will play the University from Hendrick's position to see if I can establish how the two factions stack up in a pure builder sense. Hendrick transcended in 2236 and I looked at the game closely and concluded that he played very well. I put my chances at being competitive with him at about 1 in 4.
Even if he proves to be the better player, I will need still more evidence that Morgan is the best pure builder.
Status Report: MY 2130
Pop 8, Techs 8, FM, 50% each with income of 12 and techs every 7 with IA in 3 turns.
7 bases with 2 pods on the move and 4 being produced.
1 bases has tanks, no other infrastructure built.
1 ogre, 1 mining laser, 1 probe, 1 scout, 1 scout chopper, 2 artifacts.
My first 3 formers are in production. I went for SOTHB for the free tech and because I had no intention of building crawlers right away. I will of course switch all production to formers and crawlers when the last CPs roll off and begin to hunt projects.
Using the Sikander base layout with some minor mods due to terrain.
Long term strategy: 24 core bases fully developed, SSC and energy park. Hoping to be able to induce GA pop boom and get some commerce income. Pray for science to trump the capitalist.
jt
I have switched the starting positions of Morgan and Zak and will play the University from Hendrick's position to see if I can establish how the two factions stack up in a pure builder sense. Hendrick transcended in 2236 and I looked at the game closely and concluded that he played very well. I put my chances at being competitive with him at about 1 in 4.
Even if he proves to be the better player, I will need still more evidence that Morgan is the best pure builder.
Status Report: MY 2130
Pop 8, Techs 8, FM, 50% each with income of 12 and techs every 7 with IA in 3 turns.
7 bases with 2 pods on the move and 4 being produced.
1 bases has tanks, no other infrastructure built.
1 ogre, 1 mining laser, 1 probe, 1 scout, 1 scout chopper, 2 artifacts.
My first 3 formers are in production. I went for SOTHB for the free tech and because I had no intention of building crawlers right away. I will of course switch all production to formers and crawlers when the last CPs roll off and begin to hunt projects.
Using the Sikander base layout with some minor mods due to terrain.
Long term strategy: 24 core bases fully developed, SSC and energy park. Hoping to be able to induce GA pop boom and get some commerce income. Pray for science to trump the capitalist.
jt
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